fix(技能): 修复技能等级计算错误,默认等级从1改为0
将技能相关计算的默认等级从1统一修正为0,确保等级计算逻辑的一致性。具体包括: - HeroAttrsComp.getSkillLevel() 方法在无效技能ID时返回0 - Hero实体构建技能模型时使用Math.max确保最低等级为0 - SDataCom组件初始化skill_lv为0 - Skill实体加载时skill_lv参数默认值改为0,计算时使用Math.max(0, skill_lv)
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@@ -11,7 +11,7 @@ export class SDataCom extends ecs.Comp {
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group:BoxSet=BoxSet.HERO
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fac: number = 0; // 0:hero 1:monster
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s_uuid:number=0
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skill_lv:number=1
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skill_lv:number=0
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ext_dmg:number=0 //额外伤害
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dmg_ratio:number=1 //伤害比例
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hit_count:number=0 //击中数量
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@@ -21,7 +21,7 @@ export class SDataCom extends ecs.Comp {
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this.group=BoxSet.HERO
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this.fac=0
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this.s_uuid=0
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this.skill_lv=1
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this.skill_lv=0
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this.casterEid = -1;
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this.hit_count=0
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this.max_hit_count=0
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