refactor(HInfoComp): 简化卡牌等级显示逻辑
1. 将lv_node从Node改为Label类型,直接通过string属性更新等级文本 2. 移除原有的子节点遍历匹配逻辑,替换为更简洁的文本赋值方式 3. 新增pool_lv_node节点属性用于后续池等级相关逻辑 4. 同步更新了ha2.prefab的预制体结构与meta配置文件
This commit is contained in:
@@ -47,13 +47,10 @@
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},
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{
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"__id__": 53
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},
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{
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"__id__": 55
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}
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],
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"_prefab": {
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"__id__": 57
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"__id__": 55
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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@@ -898,32 +895,6 @@
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"__type__": "cc.CompPrefabInfo",
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"fileId": "23j+p5lLdC+r4iKSVeLNM4"
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},
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{
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"__type__": "cc.Animation",
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"_name": "",
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"_objFlags": 0,
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"__editorExtras__": {},
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"node": {
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"__id__": 1
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 56
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},
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"playOnLoad": false,
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"_clips": [
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{
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"__uuid__": "cd3e0604-8840-4794-8755-f2ed86dbe264",
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"__expectedType__": "cc.AnimationClip"
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}
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],
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"_defaultClip": null,
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"_id": ""
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},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "49+IQe4gZPPYzJ/FgxeX/O"
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},
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{
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"__type__": "cc.PrefabInfo",
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"root": {
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Load Diff
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Load Diff
3749
assets/resources/gui/element/pool_lv.prefab
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3749
assets/resources/gui/element/pool_lv.prefab
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Load Diff
13
assets/resources/gui/element/pool_lv.prefab.meta
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13
assets/resources/gui/element/pool_lv.prefab.meta
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@@ -0,0 +1,13 @@
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{
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"ver": "1.1.50",
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"importer": "prefab",
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"imported": true,
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"uuid": "bf40528a-fcf8-44da-af2e-d6b113904f35",
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"files": [
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".json"
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],
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"subMetas": {},
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"userData": {
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"syncNodeName": "pool_lv"
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}
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}
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@@ -66,9 +66,11 @@ export class HInfoComp extends CCComp {
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@property(Node)
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info_node=null!
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@property(Node)
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lv_node=null!
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@property(Label)
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lv_node: Label = null!
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@property(Node)
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pool_lv_node: Node = null!
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@property(Node)
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ap_node=null!
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@@ -162,12 +164,7 @@ export class HInfoComp extends CCComp {
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// ---- 卡牌等级显示 ----
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if (this.lv_node) {
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const currentLv = this.model.lv ?? 1;
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this.lv_node.children.forEach(child => {
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if (child.name.startsWith('lv')) {
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const nodeLv = parseInt(child.name.substring(2));
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child.active = !isNaN(nodeLv) && nodeLv <= currentLv;
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}
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});
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this.lv_node.string = `Lv.${currentLv}`;
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}
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// ---- 图标动画(仅在 UUID 变化时重新加载) ----
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