feat(gui): 更新UI图标资源并调整角色控制器布局
- 添加新的uicons.png资源文件 - 删除不再使用的infos.png和动画/预制体文件 - 调整role_controller.prefab中节点的位置和尺寸 - 修改icon.prefab的激活状态和精灵引用 - 注释掉Main.ts中的物理调试标志
This commit is contained in:
@@ -12,11 +12,11 @@ const { ccclass, property } = _decorator;
|
||||
@ccclass('Main')
|
||||
export class Main extends Root {
|
||||
start() {
|
||||
PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb
|
||||
|EPhysics2DDrawFlags.Pair
|
||||
|EPhysics2DDrawFlags.CenterOfMass
|
||||
|EPhysics2DDrawFlags.Joint
|
||||
|EPhysics2DDrawFlags.Shape;
|
||||
// PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb
|
||||
// |EPhysics2DDrawFlags.Pair
|
||||
// |EPhysics2DDrawFlags.CenterOfMass
|
||||
// |EPhysics2DDrawFlags.Joint
|
||||
// |EPhysics2DDrawFlags.Shape;
|
||||
}
|
||||
protected async run() {
|
||||
smc.initialize = ecs.getEntity<Initialize>(Initialize);
|
||||
|
||||
Reference in New Issue
Block a user