fix: 修复技能冷却时间初始化和治疗特效调用错误
- 将技能初始化时的冷却时间设为0,避免首次使用时需要等待完整冷却 - 修正HeroViewComp中health方法错误调用heathed属性而非方法的问题
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@@ -145,7 +145,7 @@ export class Monster extends ecs.Entity {
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for (const key in hero.skills) {
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const skill = hero.skills[key];
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if (!skill) continue;
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model.skills[skill.uuid] = { ...skill, ccd: skill.cd };
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model.skills[skill.uuid] = { ...skill, ccd: 0 };
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}
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model.updateSkillDistanceCache();
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//根据刷怪控制脚本对ap和hp进行加强
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