fix: 修复技能冷却时间初始化和治疗特效调用错误

- 将技能初始化时的冷却时间设为0,避免首次使用时需要等待完整冷却
- 修正HeroViewComp中health方法错误调用heathed属性而非方法的问题
This commit is contained in:
panw
2026-03-24 14:29:54 +08:00
parent b62e6649cb
commit 33e549d22c
3 changed files with 3 additions and 3 deletions

View File

@@ -84,7 +84,7 @@ export class Hero extends ecs.Entity {
const skill = hero.skills[key];
if (!skill) continue;
//用于增量 计算最终技能等级英雄等级与技能初始等级均从1开始需各减1抵消故-2最低等级时0
model.skills[skill.uuid] = { ...skill, lv: Math.max(0,skill.lv + hero_lv - 2), ccd: skill.cd };
model.skills[skill.uuid] = { ...skill, lv: Math.max(0,skill.lv + hero_lv - 2), ccd: 0 };
}
model.updateSkillDistanceCache();