dd
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@@ -10,6 +10,8 @@ import { RewardSet } from "../common/config/RewardSet";
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import { GameSet } from "../common/config/BoxSet";
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import { GameMap } from "./GameMap";
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import { MapModelComp } from "./model/MapModelComp";
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import { Talent } from "../Role/Talent";
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import { Talents } from "../common/config/TalentSet";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@@ -21,12 +23,34 @@ export class HeroHomeComp extends CCComp {
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}
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start() {
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let hero_talent_content=this.node.getChildByName("hero_talent").getChildByName("view").getChildByName("content").getComponent(UITransform)
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hero_talent_content.height=2000
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this.load_talents()
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console.log("hero_home start")
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}
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load_talents(){
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let y=-70
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let pos = v3(0,y)
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let talents:any= Talents
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let parent= this.node.getChildByName("talents").getChildByName("view").getChildByName("content")
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console.log("talents:",talents,)
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const keys = Object.keys(talents);
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if (keys.length === 0) {
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console.log("No talents to process.");
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} else {
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for (const key of keys) {
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const talentData = talents[key];
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let talent = ecs.getEntity<Talent>(Talent);
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console.log("talent:", talentData);
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let uuid = talentData.uuid;
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talent.load(pos, uuid, parent);
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pos.y -= 140; // 更新位置
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}
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}
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let hero_talent_content=parent.getComponent(UITransform)
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hero_talent_content.height=2000
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console.log("hero_talent_content:",parent)
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}
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/** 视图对象通过 ecs.Entity.remove(ControllerComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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