diff --git a/assets/resources/gui/role_controller.prefab b/assets/resources/gui/role_controller.prefab index 02fecf0b..8adad733 100644 --- a/assets/resources/gui/role_controller.prefab +++ b/assets/resources/gui/role_controller.prefab @@ -1453,7 +1453,7 @@ "__id__": 72 } ], - "_active": true, + "_active": false, "_components": [ { "__id__": 80 diff --git a/assets/script/game/map/MissionCardComp.ts b/assets/script/game/map/MissionCardComp.ts index 208f1577..24a0f58b 100644 --- a/assets/script/game/map/MissionCardComp.ts +++ b/assets/script/game/map/MissionCardComp.ts @@ -372,7 +372,7 @@ export class MissionCardComp extends CCComp { payload.cancel = true; payload.reason = "hero_limit"; oops.gui.toast(`英雄已满 (${current}/${heroMax})`); - this.playHeroNumDeniedAnim(); + // this.playHeroNumDeniedAnim(); } } @@ -972,24 +972,24 @@ export class MissionCardComp extends CCComp { private updateHeroNumUI(animate: boolean, isIncrease: boolean) { this.syncMissionHeroData(); if (!animate || !isIncrease) return; - this.playHeroNumGainAnim(); + // this.playHeroNumGainAnim(); } - private playHeroNumGainAnim() { - if (!this.hero_num_node || !this.hero_num_node.isValid) return; - const iconNode = this.hero_num_node.getChildByName("icon"); - const numNode = this.hero_num_node.getChildByName("num"); - this.playHeroNumNodePop(iconNode, 1.2); - this.playHeroNumNodePop(numNode, 1.2); - } + // private playHeroNumGainAnim() { + // if (!this.hero_num_node || !this.hero_num_node.isValid) return; + // const iconNode = this.hero_num_node.getChildByName("icon"); + // const numNode = this.hero_num_node.getChildByName("num"); + // this.playHeroNumNodePop(iconNode, 1.2); + // this.playHeroNumNodePop(numNode, 1.2); + // } - private playHeroNumDeniedAnim() { - if (!this.hero_num_node || !this.hero_num_node.isValid) return; - const iconNode = this.hero_num_node.getChildByName("icon"); - const numNode = this.hero_num_node.getChildByName("num"); - this.playHeroNumNodePop(iconNode, 1.2); - this.playHeroNumNodePop(numNode, 1.2); - } + // private playHeroNumDeniedAnim() { + // if (!this.hero_num_node || !this.hero_num_node.isValid) return; + // const iconNode = this.hero_num_node.getChildByName("icon"); + // const numNode = this.hero_num_node.getChildByName("num"); + // this.playHeroNumNodePop(iconNode, 1.2); + // this.playHeroNumNodePop(numNode, 1.2); + // } private playHeroNumNodePop(node: Node | null, scalePeak: number) { this.playNodeScalePop(node, scalePeak, 0.08, 0.1);