This commit is contained in:
panfudan
2025-06-29 23:36:22 +08:00
parent 2ec530d881
commit 326e9bb97c
29 changed files with 2082 additions and 86 deletions

View File

@@ -15,6 +15,7 @@ import { FightSet } from "../common/config/Mission";
import { getApIncrease, getHpIncrease, getUpExp, HeroPos } from "../common/config/heroSet";
import { FriendModelComp } from "./FriendModel";
import { MasterModelComp } from "./MasterModel";
import { RandomManager } from "db://oops-framework/core/common/random/RandomManager";
const { ccclass, property } = _decorator;
@@ -84,15 +85,17 @@ export class HeroViewComp extends CCComp {
double_dead:boolean=false
double_atked:boolean=false
BUFF_DEFS: Array<{value: number, count: number}> = []
BUFF_ATKS: Array<{value: number, count: number}> = []
BUFF_CDS: Array<{value: number, count: number}> = []
DEBUFF_BURNS: Array<{value: number, count: number}> = []
DEBUFF_DEATKS: Array<{value: number, count: number}> = []
DEBUFF_DECDS: Array<{value: number, count: number}> = []
DEBUFF_SLOW: number = 0;
DEBUFF_FROST: number = 0;
DEBUFF_STUN: number = 0;
BUFF_DEFS: Array<{value: number, count: number}> = [] //防御提升
BUFF_ATKS: Array<{value: number, count: number}> = [] //攻击提升
BUFF_CDS: Array<{value: number, count: number}> = [] //攻击加速
BUFF_DEDOWN:Array<{value: number, count: number}> = [] //debuff 概率降低
DEBUFF_BURNS: Array<{value: number, count: number}> = [] //易伤
DEBUFF_DEATKS: Array<{value: number, count: number}> = [] //减攻击
DEBUFF_DECDS: Array<{value: number, count: number}> = [] //减攻击速度
DEBUFF_SLOW: number = 0; //减速
DEBUFF_FROST: number = 0; //冰冻
DEBUFF_STUN: number = 0; //眩晕
private damageQueue: Array<{
damage: number,
@@ -336,8 +339,37 @@ export class HeroViewComp extends CCComp {
oops.message.dispatchEvent(GameEvent.FightEnd,{victory:false})
}
}
get_buff(){
let buff=null
if(this.is_master) buff=this.FIGHTCON.hero_buff
if(this.is_friend) buff=this.FIGHTCON.friend_buff
if(this.is_boss) buff=this.FIGHTCON.enemy_buff
if(this.is_kalami) buff=this.FIGHTCON.enemy_buff
if(buff==null) return
return buff
}
get_debuff(){
}
add_debuff(type:number,deV:number,deC:number,deR:number){
let DEBUFF_DOWN=0
let buff_debuff_down=0
let buff=this.get_buff()
if(buff!==null) buff_debuff_down=buff.DEBUFF_DOWN
for(let i=0;i<this.BUFF_DEDOWN.length;i++){
DEBUFF_DOWN+=this.BUFF_DEDOWN[i].value
this.BUFF_DEDOWN[i].count-=1
if(this.BUFF_DEDOWN[i].count<=0){
this.BUFF_DEDOWN.splice(i,1)
}
}
let n_deR=deR-DEBUFF_DOWN-buff_debuff_down
let r=RandomManager.instance.getRandomInt(0,100)
if(r > n_deR) {
this.BUFFCOMP.tooltip(5,"*抵抗*")
return
}
add_debuff(type:number,deV:number,deC:number,){
switch(type){
case DebuffAttr.BURN:
this.DEBUFF_BURNS.push({value:deV,count:deC})
@@ -382,11 +414,21 @@ export class HeroViewComp extends CCComp {
break
}
}
add_buff(buff:number,count:number,type:number){
switch(type){
case BuffAttr.DEF:
this.BUFF_DEFS.push({value:buff,count:count})
break
case BuffAttr.ATK:
this.BUFF_ATKS.push({value:buff,count:count})
break
case BuffAttr.ATK_CD:
this.BUFF_CDS.push({value:buff,count:count})
break
case BuffAttr.DEBUFF_DOWN:
this.BUFF_DEDOWN.push({value:buff,count:count})
break
}
}
@@ -439,13 +481,12 @@ export class HeroViewComp extends CCComp {
this.BUFF_DEFS.splice(i,1)
}
}
let buff=null
if(this.is_master) buff=this.FIGHTCON.hero_buff
if(this.is_friend) buff=this.FIGHTCON.friend_buff
if(this.is_boss) buff=this.FIGHTCON.enemy_buff
if(this.is_kalami) buff=this.FIGHTCON.enemy_buff
if(buff==null) return
damage=remainingDamage*(100-(buff.DEF+def)+Burn)/100
// buff 防御 即免伤
let buff_def=0
let buff=this.get_buff()
if(buff!==null) buff_def=buff.DEF
damage=remainingDamage*(100-(buff_def+def)+Burn)/100
return Math.floor(damage)
}
@@ -591,6 +632,7 @@ export class HeroViewComp extends CCComp {
this.next_exp=getUpExp(this.lv)
console.log("[HeroViewComp]:up ap,hp",getApIncrease(this.hero_uuid,this.lv,this.lv+1),getHpIncrease(this.hero_uuid,this.lv,this.lv+1))
this.BUFFCOMP.vmdata_update()
this.BUFFCOMP.lv_up()
//@todo 需要添加 升级动画
}
/** 显示伤害数字 */