From 323b9a0d89e3e15fcbed94ac1395b07e346d78b9 Mon Sep 17 00:00:00 2001 From: walkpan Date: Sun, 12 Apr 2026 22:58:45 +0800 Subject: [PATCH] =?UTF-8?q?feat:=20=E4=B8=BA=E6=88=98=E6=96=97=E9=85=8D?= =?UTF-8?q?=E7=BD=AE=E6=B7=BB=E5=8A=A0=E6=8A=A4=E7=9B=BE=E6=9C=80=E5=A4=A7?= =?UTF-8?q?=E5=80=BC=E5=B8=B8=E9=87=8F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 在GameSet配置枚举中新增SHIELD_MAX常量,用于定义战斗系统中护盾的最大层数,为后续护盾机制的功能开发提供基础配置。 --- assets/script/game/common/config/GameSet.ts | 1 + 1 file changed, 1 insertion(+) diff --git a/assets/script/game/common/config/GameSet.ts b/assets/script/game/common/config/GameSet.ts index 051b238a..e82ad8f0 100644 --- a/assets/script/game/common/config/GameSet.ts +++ b/assets/script/game/common/config/GameSet.ts @@ -36,6 +36,7 @@ export enum FightSet { SKILL_CAST_DELAY=0.15, CSKILL_START_X=-340, CSKILL_START_Y=30, + SHIELD_MAX=5, } export enum IndexSet {