refactor: 将刷新石替换为银币作为卡牌刷新消耗
1. 重构全局配置,移除刷新石相关定义,新增银币刷新消耗常量 2. 新增局外持久货币银币的数据结构与管理逻辑 3. 重构卡牌刷新经济系统,统一使用银币进行刷新消耗 4. 更新UI显示与事件通知,适配银币系统变更 5. 调整清屏奖励逻辑,将刷新石奖励改为金币奖励
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@@ -79,7 +79,7 @@ export enum GameEvent {
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UpdateMissionGet = "UpdateMissionGet",
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GlobalAttrChange = "GlobalAttrChange",
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CoinAdd = "CoinAdd",
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RefreshStone = "RefreshStone", // 刷新石数量变更事件
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SILVER_UPDATE = "SILVER_UPDATE", // 银币数量变更事件(刷新卡牌消耗)
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ShowSmallTip = "ShowSmallTip",
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CardPoolUpgrade = "CardPoolUpgrade",
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TriggerSkill = "TriggerSkill", // 瞬间触发施法事件
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