fix(gui prefab): 修复两个预制体的精灵帧和配置错误
1. 将ibox.prefab的_spriteFrame设为null,移除无用的uuid引用 2. 修正melist.prefab的颜色值、精灵帧资源和尺寸模式 3. 为melist补全关联的精灵图集引用
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@@ -354,18 +354,18 @@
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"_dstBlendFactor": 4,
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"_color": {
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"__type__": "cc.Color",
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"r": 0,
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"g": 0,
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"b": 0,
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"a": 88
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"r": 255,
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"g": 255,
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"b": 255,
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"a": 255
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},
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"_spriteFrame": {
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"__uuid__": "cb93c900-b440-4571-91d1-7da1636e3d73@1be8d",
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"__uuid__": "cb93c900-b440-4571-91d1-7da1636e3d73@b9538",
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"__expectedType__": "cc.SpriteFrame"
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},
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"_type": 0,
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"_fillType": 0,
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"_sizeMode": 1,
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"_sizeMode": 0,
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"_fillCenter": {
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"__type__": "cc.Vec2",
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"x": 0,
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@@ -375,7 +375,10 @@
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"_fillRange": 0,
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"_isTrimmedMode": true,
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"_useGrayscale": false,
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"_atlas": null,
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"_atlas": {
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"__uuid__": "cb93c900-b440-4571-91d1-7da1636e3d73",
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"__expectedType__": "cc.SpriteAtlas"
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},
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"_id": ""
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},
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{
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