fix: 修复战斗相关UI显示与技能配置问题

1. 调整RPG地图预制件与UI元素的激活状态,修复战斗面板显示异常
2. 移除技能卡片多余的t_times配置项,简化技能触发逻辑
3. 优化战斗结束后战斗框的显隐控制
This commit is contained in:
panFD
2026-06-20 17:53:04 +08:00
parent b634cf5383
commit 3056b61ced
4 changed files with 19 additions and 17 deletions

View File

@@ -12044,6 +12044,8 @@
"__id__": 0
},
"fileId": "8aR4+WXvRJrJfyR9Sp7SqP",
"instance": null,
"targetOverrides": null,
"nestedPrefabInstanceRoots": null
},
{
@@ -21745,7 +21747,7 @@
"__id__": 977
}
],
"_active": true,
"_active": false,
"_components": [
{
"__id__": 1053

View File

@@ -3182,7 +3182,7 @@
"__id__": 1
},
"_children": [],
"_active": true,
"_active": false,
"_components": [
{
"__id__": 141
@@ -3378,9 +3378,7 @@
"bg_node": {
"__id__": 2
},
"info_label": {
"__id__": 143
},
"info_label": null,
"cd_mask": {
"__id__": 132
},