refactor: 拆分技能卡配置到独立文件,优化抽卡逻辑

1. 新建SCardSet.ts单独管理技能卡池配置,将原CardSet.ts中的技能卡数据迁移
2. 重构多处业务代码,从SkillCardList而非CardPoolList获取技能卡配置
3. 简化技能卡抽卡逻辑,新增drawSkillCards工具函数统一处理抽卡
4. 修复TalentsComp中计算contentHeight的小语法问题
5. 新增技能卡商店显隐控制功能
This commit is contained in:
pan
2026-07-22 17:42:41 +08:00
parent c10781a180
commit 30163e8dac
10 changed files with 8201 additions and 989 deletions

View File

@@ -11,7 +11,8 @@ import { mLogger } from "../common/Logger";
import { _decorator, Animation, AnimationClip, EventTouch, Label, Node, NodeEventType, Sprite, SpriteAtlas, Tween, tween, UIOpacity, Vec3, UITransform, Widget } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { CardConfig, CardType, CKind, CardPoolList } from "../common/config/CardSet";
import { CardConfig, CardType, CKind } from "../common/config/CardSet";
import { SkillCardList } from "../common/config/SCardSet";
import { CardBgComp } from "./CardBgComp";
import { FieldSkillSet, SkillSet } from "../common/config/SkillSet";
import { GameEvent } from "../common/config/GameEvent";
@@ -104,7 +105,7 @@ export class SCardComp extends CCComp {
smc.vmdata.scores.refresh_hit_count++;
this.isUsing = true;
const used = this.cardData;
this.playUseDisappearAnim(() => {
this.clearAfterUse();
this.isUsing = false;
@@ -255,7 +256,7 @@ export class SCardComp extends CCComp {
const s_uuid = this.cardData.skill ?? this.card_uuid;
const skill = SkillSet[s_uuid];
const skillCard = CardPoolList.find(c => c.uuid === this.card_uuid);
const skillCard = SkillCardList.find(c => c.uuid === this.card_uuid);
const card_lv = Math.max(1, Math.floor(this.cardData.card_lv ?? 1));
const spSuffix = card_lv >= 2 ? "★".repeat(card_lv - 1) : "";
this.setLabel(this.name_node, `${spSuffix}${skillCard?.name || skill?.name || ""}${spSuffix}`);