refactor: 拆分技能卡配置到独立文件,优化抽卡逻辑
1. 新建SCardSet.ts单独管理技能卡池配置,将原CardSet.ts中的技能卡数据迁移 2. 重构多处业务代码,从SkillCardList而非CardPoolList获取技能卡配置 3. 简化技能卡抽卡逻辑,新增drawSkillCards工具函数统一处理抽卡 4. 修复TalentsComp中计算contentHeight的小语法问题 5. 新增技能卡商店显隐控制功能
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@@ -23,6 +23,7 @@ import { _decorator, Animation, AnimationClip, EventTouch, Label, Node, NodeEven
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { CardConfig, CardType, SpecialRefreshCardList, SpecialUpgradeCardList, CKind, CardPoolList } from "../common/config/CardSet";
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import { SkillCardList } from "../common/config/SCardSet";
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import { CardBgComp } from "./CardBgComp";
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import { HeroInfo } from "../common/config/heroSet";
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import { SkillSet } from "../common/config/SkillSet";
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@@ -240,7 +241,7 @@ export class CardLiteComp extends CCComp {
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} else if (this.card_type === CardType.Skill) {
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if (this.lvl_node) this.lvl_node.node.active = false;
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const skill = SkillSet[this.card_uuid];
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const skillCard = CardPoolList.find(c => c.uuid === this.card_uuid);
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const skillCard = SkillCardList.find(c => c.uuid === this.card_uuid) ?? CardPoolList.find(c => c.uuid === this.card_uuid);
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const card_lv = Math.max(1, Math.floor(this.cardData.card_lv ?? 1));
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const spSuffix = card_lv >= 2 ? "★".repeat(card_lv - 1) : "";
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this.setLabel(this.name_node, `${spSuffix}${skillCard?.name || skill?.name || ""}${spSuffix}`);
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