feat: 添加卡牌使用组件并集成至卡牌系统
- 新增 CardUseComp 组件,用于处理卡牌使用逻辑和效果分发 - 在 CardComp 中集成 CardUseComp,卡牌使用时触发效果事件 - 修改 MissionCardComp,任务开始时自动发牌至槽位 - 更新预制体资源,修复卡牌 UI 节点引用
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@@ -3,6 +3,7 @@ import { _decorator, EventTouch, Label, Node, NodeEventType, Sprite, SpriteAtlas
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { CardConfig, CardType } from "../common/config/CardSet";
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import { CardUseComp } from "./CardUseComp";
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@@ -44,12 +45,14 @@ export class CardComp extends CCComp {
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private isUsing: boolean = false;
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private restPosition: Vec3 = new Vec3();
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private opacityComp: UIOpacity | null = null;
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private cardUseComp: CardUseComp | null = null;
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onLoad() {
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/** 初始阶段只做UI状态准备,不触发业务逻辑 */
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this.bindEvents();
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this.restPosition = this.node.position.clone();
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this.opacityComp = this.node.getComponent(UIOpacity) || this.node.addComponent(UIOpacity);
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this.cardUseComp = this.resolveCardUseComp();
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this.opacityComp.opacity = 255;
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this.updateLockUI();
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this.applyEmptyUI();
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@@ -127,7 +130,6 @@ export class CardComp extends CCComp {
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return true;
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}
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/** 使用当前卡牌:仅做UI层清空,不触发效果事件(下一步再接) */
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useCard(): CardConfig | null {
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if (!this.cardData || this.isUsing) return null;
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this.isUsing = true;
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@@ -137,12 +139,13 @@ export class CardComp extends CCComp {
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type: used.type
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});
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this.playUseDisappearAnim(() => {
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this.cardUseComp?.onCardUsed(used);
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this.clearAfterUse();
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this.isUsing = false;
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});
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return used;
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}
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/** 查询槽位是否有卡 */
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hasCard(): boolean {
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return !!this.cardData;
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@@ -349,6 +352,17 @@ export class CardComp extends CCComp {
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if (label) label.string = value;
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}
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private resolveCardUseComp(): CardUseComp | null {
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let current: Node | null = this.node.parent;
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while (current) {
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const comp = current.getComponent(CardUseComp);
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if (comp) return comp;
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current = current.parent;
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}
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mLogger.log(this.debugMode, "CardComp", "CardUseComp not found for", this.node.name);
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return null;
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}
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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