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assets/script/game/role/Role.ts
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73
assets/script/game/role/Role.ts
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/*
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* @Author: dgflash
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* @Date: 2021-11-18 17:47:56
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-04 15:43:04
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*/
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import { instantiate, Node, Prefab, Vec3 } from "cc";
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import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { UIID } from "../common/config/GameUIConfig";
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import { smc } from "../common/SingletonModuleComp";
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import Charactor from "../map/view/map/charactor/Charactor";
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import { RoleModelComp } from "./model/RoleModelComp";
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import { RoleSpine } from "./view/RoleSpine";
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import { RoleViewComp } from "./view/RoleViewComp";
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import { RoleViewUIControllerComp } from "./view/RoleViewUIControllerComp";
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/** 角色实体 */
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@ecs.register(`Role`)
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export class Role extends ecs.Entity {
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// 数据层
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RoleModel!: RoleModelComp;
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// 视图层
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RoleView!: RoleViewComp;
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RoleViewUIController!: RoleViewUIControllerComp;
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protected init() {
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this.addComponents<ecs.Comp>(
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RoleModelComp);
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}
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destroy(): void {
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this.remove(RoleViewComp);
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super.destroy();
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}
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/** 加载角色 */
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load(pos: Vec3 = Vec3.ZERO, isOwn: boolean = false) {
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var path = isOwn ? "game/player/own" : "game/player/player";
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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var scene = smc.map.MapView.scene;
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node.parent = scene.entityLayer!.node!;
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node.setPosition(pos)
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var mv = node.getComponent(RoleViewComp)!;
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this.add(mv);
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var as = node.getComponent(RoleSpine);
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// as.setPlayer(pos);
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if (isOwn) {
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smc.map.MapView.scene.setPlayer(node.getComponent(Charactor));
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}
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}
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/** 摇撼控制 */
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loadJoystick() {
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var uic: UICallbacks = {
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onAdded: (node: Node, params: any) => {
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var comp = node.getComponent(RoleViewUIControllerComp) as ecs.Comp;
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this.add(comp);
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}
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};
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oops.gui.open(UIID.Role_Controller, null, uic);
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}
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removeJoystick() {
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oops.gui.remove(UIID.Role_Controller);
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}
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}
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