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pan@work
2024-07-17 16:14:14 +08:00
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/*
* @Author: dgflash
* @Date: 2022-08-04 15:22:33
* @LastEditors: dgflash
* @LastEditTime: 2023-05-12 18:04:45
*/
import { Component, Node, _decorator } from 'cc';
import { Timer } from '../../../../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer';
import Charactor from '../charactor/Charactor';
const { ccclass, property } = _decorator;
/**
* 物体层
* 注:
* 1、这里的深度排序如果有性能问题可考虑修改为非每帧排序
* 2、如果全3D世界显示角色相关显示对象则不需要2D深度排序只引用2D地图上的位置信息
*/
@ccclass('EntityLayer')
export default class EntityLayer extends Component {
private timer: Timer = new Timer(0.2);
update(dt: number) {
if (this.timer.update(dt))
this.node.children.sort(this.zIndexSort);
}
private zIndexSort(a: Node, b: Node) {
let a_zIndex = a.getComponent(Charactor)!.zIndex;
let b_zIndex = b.getComponent(Charactor)!.zIndex;
return a_zIndex - b_zIndex;
}
public clear() {
this.node.children.forEach(n => {
});
}
}