feat(英雄属性): 新增暴击伤害属性并支持驻场技能加成
- 在 HeroAttrs 枚举中添加 critical_damage 属性 - 修改 HeroAtkSystem 的暴击伤害计算逻辑,支持基础暴伤和英雄额外暴伤叠加 - 在 Skill 类中设置技能属性时,使用 HeroAttrsComp 的运行时属性获取方法 - 为 FieldSkillSet 添加 HeroFrost、HeroCrit、HeroCritDamage 和 HeroSpeed 驻场技能配置 - 在 HeroAttrsComp 中新增 crit_damage 字段和相关运行时属性计算方法 - 实现驻场技能百分比值统一换算逻辑,支持 0.2 和 20 两种配置写法 - 添加攻速加成机制,通过缩短技能 CD 实现攻击速度提升
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@@ -325,7 +325,7 @@ export const SkillSet: Record<number, SkillConfig> = {
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}
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};
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//***************驻场技能配置***************
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export enum FieldSkillType {
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SummonCount = 1, // 召唤触发技能次数提升
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DeadCount = 2, // 死亡触发技能次数提升
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@@ -338,7 +338,7 @@ export enum FieldSkillType {
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HeroFrost = 9, // 英雄冰冻加成
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HeroCrit = 10, // 英雄暴击加成
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HeroCritDamage = 11, // 英雄暴击伤害加成
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HeroSpeed = 12, // 英雄移动速度加成
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HeroSpeed = 12, // 英雄攻击速度加成
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}
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export interface FieldSkillConfig {
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@@ -358,5 +358,8 @@ export const FieldSkillSet: Record<number, FieldSkillConfig> = {
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7006: { uuid: 7006, name: t("fskill_name_7006"), type: FieldSkillType.SellGold, value: 5, info: t("fskill_info_7006", 5) },
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7007: { uuid: 7007, name: t("fskill_name_7007"), type: FieldSkillType.WaveHeal, value: 0.3, info: t("fskill_info_7007", 30) },
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7008: { uuid: 7008, name: t("fskill_name_7008"), type: FieldSkillType.HeroAtk, value: 0.2, info: t("fskill_info_7008", 20) },
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7009: { uuid: 7009, name: t("fskill_name_7009"), type: FieldSkillType.HeroFrost, value: 0.1, info: t("fskill_info_7009", 10) },
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7010: { uuid: 7010, name: t("fskill_name_7010"), type: FieldSkillType.HeroCrit, value: 0.1, info: t("fskill_info_7010", 10) },
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7011: { uuid: 7011, name: t("fskill_name_7011"), type: FieldSkillType.HeroCritDamage, value: 0.5, info: t("fskill_info_7011", 50) },
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7012: { uuid: 7012, name: t("fskill_name_7012"), type: FieldSkillType.HeroSpeed, value: 0.2, info: t("fskill_info_7012", 20) },
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};
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