fix(hero): 修正英雄与怪物技能消耗和状态判断逻辑

- 修改Hero和Monster类中技能对象,新增cost属性用于技能消耗
- 修复HeroViewComp中isStun和isFrost方法,确保返回布尔值
- SkillConComp日志输出技能列表和消耗信息,增强调试能力
- 更新英雄配置中的map属性值由0改为100,统一角色数据映射
This commit is contained in:
walkpan
2025-10-18 09:07:22 +08:00
parent a3e4e70d9d
commit 2eae29f1a1
5 changed files with 30 additions and 27 deletions

View File

@@ -474,10 +474,10 @@ export class HeroViewComp extends CCComp {
}
public isStun() {
this.DBUFFS_V[DBuff.STUN] !== undefined
return this.DBUFFS_V[DBuff.STUN] !== undefined?true:false
}
public isFrost() {
this.DBUFFS_V[DBuff.FROST] !== undefined
return this.DBUFFS_V[DBuff.FROST] !== undefined?true:false
}
update(dt: number){