fix: 修复战斗开始时不调用卡牌和英雄初始等级问题
修复MissionComp中战斗开始时未调用call_cards方法的问题 调整SingletonModuleComp中英雄初始等级从1改为0 在MissionCardComp和HInfoComp中添加关闭解锁和购买界面的逻辑 更新ubtns.plist.meta中的边框设置
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@@ -175,7 +175,6 @@ export class MissionComp extends CCComp {
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to_fight(){
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smc.mission.in_fight=true
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oops.message.dispatchEvent(GameEvent.FightStart) //GameSetMonComp 监听刷怪
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this.call_cards(smc.vmdata.hero.lv)
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}
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