fix: 修复战斗开始时不调用卡牌和英雄初始等级问题
修复MissionComp中战斗开始时未调用call_cards方法的问题 调整SingletonModuleComp中英雄初始等级从1改为0 在MissionCardComp和HInfoComp中添加关闭解锁和购买界面的逻辑 更新ubtns.plist.meta中的边框设置
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@@ -349,6 +349,7 @@ export class MissionCardComp extends CCComp {
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this.Lock.active = false;
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oops.gui.toast("解锁成功");
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}
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this.closeUnLock();
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}
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coinCloseLock(){
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let cost = smc.vmdata.mission_data.unlockCoin;
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