refactor(skill): 统一驻场光环的命名展示逻辑

1.  为驻场光环技能添加带"光环"后缀的统一命名,便于玩家识别
2.  新增触发技能名称获取函数,支持高阶光环回退基础命名
3.  重构技能描述构建逻辑,使用英雄语境专属命名覆盖默认名称
This commit is contained in:
panFD
2026-08-09 17:19:40 +08:00
parent b098db849b
commit 2d49c82590
3 changed files with 60 additions and 34 deletions

View File

@@ -210,12 +210,13 @@ function buildEffectLine(head: string, skill: SkillConfig): ISkillLine {
* 为 key 查标准动词,数值按 fmt比例/整数/减免)从 value 实时渲染。
*
* @param showName 是否在行中包含「技能名」片段(英雄面板需要,装备商店不需要)
* @param nameOverride 技能名覆盖(英雄语境传入 heroSet 语境专属命名,缺省用 FieldSkillSet 通用名)
*/
function buildFieldLine(head: string, uuid: number, showName: boolean = true): ISkillLine | null {
function buildFieldLine(head: string, uuid: number, showName: boolean = true, nameOverride?: string): ISkillLine | null {
const fs = FieldSkillSet[uuid];
if (!fs) return null;
const desc = FieldDescSet[fs.type];
const nameSeg = showName ? `${fs.name}` : "";
const nameSeg = showName ? `${nameOverride ?? fs.name}` : "";
// 未入表类型回退基础备注 info整行不高亮
if (!desc) return { prefix: `${head}${nameSeg}${fs.info}`, value: "", suffix: "" };
@@ -569,12 +570,11 @@ export function buildSkillDescMoreRich(source: ISkillDescSource): string {
}
}
// 驻场光环field
// 驻场光环field:直接以技能名开头,技能名走 heroSet 语境专属命名(如「战歌祝福」)
const fieldEntries = source[SkillTriggerType.Field] as LvFieldEntry[] | undefined;
if (fieldEntries?.length) {
const tpl = SkillTriggerName[SkillTriggerType.Field] ?? "光环";
for (const uuid of resolveFieldByLv(fieldEntries, lv)) {
const line = buildFieldLine(`${tpl}: `, uuid, true);
const line = buildFieldLine("", uuid, true, getTriggerSkillName(SkillTriggerType.Field, uuid));
if (line) lines.push(effectRich(line));
}
}

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@@ -1,4 +1,4 @@
// ========== 从 HeroAttrs.ts 导入属性相关定义 ==========
// ========== 从 HeroAttrs.ts 导入属性相关定义 ==========
import { Attrs } from "./HeroAttrs";
export enum HSSet {
@@ -455,15 +455,15 @@ export enum FieldSkillType {
SellGold = 6, // 卖出英雄金币提升
WaveHeal = 7, // 战斗结束生命回复量提升
HeroAtk = 8, // 英雄攻击力加成
HeroStun = 9, // 英雄击晕加成
HeroCrit = 10, // 英雄暴击加成
HeroStun = 9, // 英雄击晕光环
HeroCrit = 10, // 英雄暴击光环
HeroCritDamage = 11, // 英雄暴击伤害加成
HeroSpeed = 12, // 英雄攻击速度加成
// ---- 13~18 由 TalentSet 迁移而来,统一为驻场口径 ----
// 备注SellGold 已原生覆盖"出售返还"语义,故 TalentSet 中的 SellBonus 不再单独保留
BuyDiscount = 13, // 购买卡牌费用减免(金币)
RefreshDiscount = 14, // 刷新卡牌费用减免(金币)
HeroHp = 16, // 英雄最大生命加成
HeroHp = 16, // 英雄最大生命光环
HeroWindFury = 17, // 英雄风怒概率加成
HeroPuncture = 18, // 英雄穿刺概率加成
AtkCount = 19, // 攻击触发技能次数提升
@@ -483,14 +483,14 @@ export const FieldSkillSet: Record<number, FieldSkillConfig> = {
7001: { uuid: 7001, name: "战后恢复", icon: "Stat_PotionBoost", type: FieldSkillType.WaveHeal, value: 0.1, info: "战斗结束生命回复量+10%" },
7002: { uuid: 7002, name: "攻击加成", icon: "Stat_Attack_03", type: FieldSkillType.HeroAtk, value: 0.1, info: "英雄攻击力+10%" },
7003: { uuid: 7003, name: "击晕加成", icon: "Stat_Stun_01", type: FieldSkillType.HeroStun, value: 0.1, info: "英雄击晕概率+10%" },
7004: { uuid: 7004, name: "暴击加成", icon: "Stat_CriticalChance_02", type: FieldSkillType.HeroCrit, value: 0.1, info: "英雄暴击率+10%" },
7005: { uuid: 7005, name: "暴伤加成", icon: "Stat_Critical_01", type: FieldSkillType.HeroCritDamage, value: 0.2, info: "英雄暴击伤害+20%" },
7006: { uuid: 7006, name: "攻速加成", icon: "Stat_AttackSpeed_02", type: FieldSkillType.HeroSpeed, value: 0.1, info: "英雄攻击速度+10%" },
7007: { uuid: 7007, name: "生命加成", icon: "Stat_Hp_02", type: FieldSkillType.HeroHp, value: 0.1, info: "英雄最大生命+10%" },
7008: { uuid: 7008, name: "风怒加成", icon: "Stat_CriticalComboChance", type: FieldSkillType.HeroWindFury, value: 0.1, info: "英雄风怒概率+10%" },
7009: { uuid: 7009, name: "穿刺加成", icon: "Stat_Tripleshot", type: FieldSkillType.HeroPuncture, value: 0.1, info: "英雄穿刺概率+10%" },
7002: { uuid: 7002, name: "攻击光环", icon: "Stat_Attack_03", type: FieldSkillType.HeroAtk, value: 0.1, info: "英雄攻击力+10%" },
7003: { uuid: 7003, name: "击晕光环", icon: "Stat_Stun_01", type: FieldSkillType.HeroStun, value: 0.1, info: "英雄击晕概率+10%" },
7004: { uuid: 7004, name: "暴击光环", icon: "Stat_CriticalChance_02", type: FieldSkillType.HeroCrit, value: 0.1, info: "英雄暴击率+10%" },
7005: { uuid: 7005, name: "暴伤光环", icon: "Stat_Critical_01", type: FieldSkillType.HeroCritDamage, value: 0.2, info: "英雄暴击伤害+20%" },
7006: { uuid: 7006, name: "攻速光环", icon: "Stat_AttackSpeed_02", type: FieldSkillType.HeroSpeed, value: 0.1, info: "英雄攻击速度+10%" },
7007: { uuid: 7007, name: "生命光环", icon: "Stat_Hp_02", type: FieldSkillType.HeroHp, value: 0.1, info: "英雄最大生命+10%" },
7008: { uuid: 7008, name: "风怒光环", icon: "Stat_CriticalComboChance", type: FieldSkillType.HeroWindFury, value: 0.1, info: "英雄风怒概率+10%" },
7009: { uuid: 7009, name: "穿刺光环", icon: "Stat_Tripleshot", type: FieldSkillType.HeroPuncture, value: 0.1, info: "英雄穿刺概率+10%" },
7010: { uuid: 7010, name: "金币收益", icon: "Stat_InventorySlotIncrease", type: FieldSkillType.WaveGold, value: 1, info: "每回合金币收益+1" },
7011: { uuid: 7011, name: "出售强化", icon: "Stat_GoldGainIncrease_01", type: FieldSkillType.SellGold, value: 1, info: "卖出英雄金币+1" },
@@ -507,14 +507,14 @@ export const FieldSkillSet: Record<number, FieldSkillConfig> = {
// ============ wave5 档(原值 ×2 ============
7201: { uuid: 7201, name: "战后恢复+", icon: "Stat_PotionBoost", type: FieldSkillType.WaveHeal, value: 0.2, info: "战斗结束生命回复量+20%" },
7202: { uuid: 7202, name: "攻击加成+", icon: "Stat_Attack_03", type: FieldSkillType.HeroAtk, value: 0.2, info: "英雄攻击力+20%" },
7203: { uuid: 7203, name: "击晕加成+", icon: "Stat_Stun_01", type: FieldSkillType.HeroStun, value: 0.2, info: "英雄击晕概率+20%" },
7204: { uuid: 7204, name: "暴击加成+", icon: "Stat_CriticalChance_02", type: FieldSkillType.HeroCrit, value: 0.2, info: "英雄暴击率+20%" },
7205: { uuid: 7205, name: "暴伤加成+", icon: "Stat_Critical_01", type: FieldSkillType.HeroCritDamage, value: 0.4, info: "英雄暴击伤害+40%" },
7206: { uuid: 7206, name: "攻速加成+", icon: "Stat_AttackSpeed_02", type: FieldSkillType.HeroSpeed, value: 0.2, info: "英雄攻击速度+20%" },
7207: { uuid: 7207, name: "生命加成+", icon: "Stat_Hp_02", type: FieldSkillType.HeroHp, value: 0.2, info: "英雄最大生命+20%" },
7208: { uuid: 7208, name: "风怒加成+", icon: "Stat_CriticalComboChance", type: FieldSkillType.HeroWindFury, value: 0.2, info: "英雄风怒概率+20%" },
7209: { uuid: 7209, name: "穿刺加成+", icon: "Stat_Tripleshot", type: FieldSkillType.HeroPuncture, value: 0.2, info: "英雄穿刺概率+20%" },
7202: { uuid: 7202, name: "攻击光环+", icon: "Stat_Attack_03", type: FieldSkillType.HeroAtk, value: 0.2, info: "英雄攻击力+20%" },
7203: { uuid: 7203, name: "击晕光环+", icon: "Stat_Stun_01", type: FieldSkillType.HeroStun, value: 0.2, info: "英雄击晕概率+20%" },
7204: { uuid: 7204, name: "暴击光环+", icon: "Stat_CriticalChance_02", type: FieldSkillType.HeroCrit, value: 0.2, info: "英雄暴击率+20%" },
7205: { uuid: 7205, name: "暴伤光环+", icon: "Stat_Critical_01", type: FieldSkillType.HeroCritDamage, value: 0.4, info: "英雄暴击伤害+40%" },
7206: { uuid: 7206, name: "攻速光环+", icon: "Stat_AttackSpeed_02", type: FieldSkillType.HeroSpeed, value: 0.2, info: "英雄攻击速度+20%" },
7207: { uuid: 7207, name: "生命光环+", icon: "Stat_Hp_02", type: FieldSkillType.HeroHp, value: 0.2, info: "英雄最大生命+20%" },
7208: { uuid: 7208, name: "风怒光环+", icon: "Stat_CriticalComboChance", type: FieldSkillType.HeroWindFury, value: 0.2, info: "英雄风怒概率+20%" },
7209: { uuid: 7209, name: "穿刺光环+", icon: "Stat_Tripleshot", type: FieldSkillType.HeroPuncture, value: 0.2, info: "英雄穿刺概率+20%" },
7210: { uuid: 7210, name: "金币收益+", icon: "Stat_InventorySlotIncrease", type: FieldSkillType.WaveGold, value: 2, info: "每回合金币收益+2" },
@@ -525,14 +525,14 @@ export const FieldSkillSet: Record<number, FieldSkillConfig> = {
7401: { uuid: 7401, name: "战后恢复++", icon: "Stat_PotionBoost", type: FieldSkillType.WaveHeal, value: 0.3, info: "战斗结束生命回复量+30%" },
7402: { uuid: 7402, name: "攻击加成++", icon: "Stat_Attack_03", type: FieldSkillType.HeroAtk, value: 0.3, info: "英雄攻击力+30%" },
7403: { uuid: 7403, name: "击晕加成++", icon: "Stat_Stun_01", type: FieldSkillType.HeroStun, value: 0.3, info: "英雄击晕概率+30%" },
7404: { uuid: 7404, name: "暴击加成++", icon: "Stat_CriticalChance_02", type: FieldSkillType.HeroCrit, value: 0.3, info: "英雄暴击率+30%" },
7405: { uuid: 7405, name: "暴伤加成++", icon: "Stat_Critical_01", type: FieldSkillType.HeroCritDamage, value: 0.6, info: "英雄暴击伤害+60%" },
7406: { uuid: 7406, name: "攻速加成++", icon: "Stat_AttackSpeed_02", type: FieldSkillType.HeroSpeed, value: 0.3, info: "英雄攻击速度+30%" },
7407: { uuid: 7407, name: "生命加成++", icon: "Stat_Hp_02", type: FieldSkillType.HeroHp, value: 0.3, info: "英雄最大生命+30%" },
7408: { uuid: 7408, name: "风怒加成++", icon: "Stat_CriticalComboChance", type: FieldSkillType.HeroWindFury, value: 0.3, info: "英雄风怒概率+30%" },
7409: { uuid: 7409, name: "穿刺加成++", icon: "Stat_Tripleshot", type: FieldSkillType.HeroPuncture, value: 0.3, info: "英雄穿刺概率+30%" },
7402: { uuid: 7402, name: "攻击光环++", icon: "Stat_Attack_03", type: FieldSkillType.HeroAtk, value: 0.3, info: "英雄攻击力+30%" },
7403: { uuid: 7403, name: "击晕光环++", icon: "Stat_Stun_01", type: FieldSkillType.HeroStun, value: 0.3, info: "英雄击晕概率+30%" },
7404: { uuid: 7404, name: "暴击光环++", icon: "Stat_CriticalChance_02", type: FieldSkillType.HeroCrit, value: 0.3, info: "英雄暴击率+30%" },
7405: { uuid: 7405, name: "暴伤光环++", icon: "Stat_Critical_01", type: FieldSkillType.HeroCritDamage, value: 0.6, info: "英雄暴击伤害+60%" },
7406: { uuid: 7406, name: "攻速光环++", icon: "Stat_AttackSpeed_02", type: FieldSkillType.HeroSpeed, value: 0.3, info: "英雄攻击速度+30%" },
7407: { uuid: 7407, name: "生命光环++", icon: "Stat_Hp_02", type: FieldSkillType.HeroHp, value: 0.3, info: "英雄最大生命+30%" },
7408: { uuid: 7408, name: "风怒光环++", icon: "Stat_CriticalComboChance", type: FieldSkillType.HeroWindFury, value: 0.3, info: "英雄风怒概率+30%" },
7409: { uuid: 7409, name: "穿刺光环++", icon: "Stat_Tripleshot", type: FieldSkillType.HeroPuncture, value: 0.3, info: "英雄穿刺概率+30%" },
7410: { uuid: 7410, name: "金币收益++", icon: "Stat_InventorySlotIncrease", type: FieldSkillType.WaveGold, value: 3, info: "每回合金币收益+3" },

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@@ -197,6 +197,17 @@ export const TriggerSkillNameSet: Record<string, Record<number, string>> = {
[SkillTriggerType.Revive]: {
6501: "凤凰涅槃", // 死亡后原地复活
},
// 驻场光环field英雄语境专属命名名字直接带"光环"便于玩家理解
[SkillTriggerType.Field]: {
7002: "攻击光环", // 英雄攻击力提升
7003: "击晕光环", // 英雄击晕概率提升
7004: "暴击光环", // 英雄暴击率提升
7005: "暴伤光环", // 英雄暴击伤害提升
7006: "攻速光环", // 英雄攻击速度提升
7007: "生命光环", // 英雄最大生命提升
7008: "风怒光环", // 英雄风怒概率提升
7009: "穿刺光环", // 英雄穿刺概率提升
},
}
/**
@@ -206,7 +217,22 @@ export const TriggerSkillNameSet: Record<string, Record<number, string>> = {
* @returns 语境专属名称;未配置时回退 SkillSet 通用名称
*/
export function getTriggerSkillName(type: SkillTriggerType, s_uuid: number): string {
return TriggerSkillNameSet[type]?.[s_uuid] ?? SkillSet[s_uuid]?.name ?? "";
const group = TriggerSkillNameSet[type];
if (group) {
// 直接命中
const direct = group[s_uuid];
if (direct) return direct;
// 驻场光环 +/++ 档(如 7202/7402回退到基础档命名7002
if (type === SkillTriggerType.Field) {
const base = group[7000 + (s_uuid % 100)];
if (base) return base;
}
}
// 驻场光环 uuid 存于 FieldSkillSet触发技能存于 SkillSet分别兜底
if (type === SkillTriggerType.Field) {
return FieldSkillSet[s_uuid]?.name ?? "";
}
return SkillSet[s_uuid]?.name ?? "";
}
/**