refactor: 移除战斗结束相关的FEnd触发逻辑

此次提交全面清理了所有与战斗结束(FEnd)相关的代码:
1. 移除了Hero、Monster等实体中的fend属性与运行时处理
2. 删除了SkillTriggerHelper中的FEnd触发分支
3. 移除了GameEvent中的FightEnd事件与相关监听
4. 清理了配置文件中的FEnd相关枚举、字段与装备
5. 重构了MissionComp的回合逻辑,不再触发战后技能
6. 更新了注释与文档,移除过时的FEnd相关说明

彻底移除了已不再使用的战斗结束触发机制,简化了代码架构。
This commit is contained in:
pan
2026-08-14 15:28:22 +08:00
parent d759689269
commit 2d11246838
20 changed files with 386 additions and 101 deletions

View File

@@ -19,8 +19,6 @@ export class TooltipCom extends CCComp {
@property(Node)
fstart_bg: Node = null;
@property(Node)
fend_bg: Node = null;
@property(Node)
dead_bg: Node = null;
@property(Node)
revive_bg: Node = null;
@@ -176,7 +174,6 @@ export class TooltipCom extends CCComp {
this.atking_bg && (this.atking_bg.active = false);
this.atked_bg && (this.atked_bg.active = false);
this.fstart_bg && (this.fstart_bg.active = false);
this.fend_bg && (this.fend_bg.active = false);
this.dead_bg && (this.dead_bg.active = false);
this.revive_bg && (this.revive_bg.active = false);
@@ -186,7 +183,6 @@ export class TooltipCom extends CCComp {
[SkillTriggerType.Atking]: this.atking_bg,
[SkillTriggerType.Atked]: this.atked_bg,
[SkillTriggerType.FStart]: this.fstart_bg,
[SkillTriggerType.FEnd]: this.fend_bg,
[SkillTriggerType.Dead]: this.dead_bg,
[SkillTriggerType.Revive]: this.revive_bg,
};