refactor: 移除战斗结束相关的FEnd触发逻辑
此次提交全面清理了所有与战斗结束(FEnd)相关的代码: 1. 移除了Hero、Monster等实体中的fend属性与运行时处理 2. 删除了SkillTriggerHelper中的FEnd触发分支 3. 移除了GameEvent中的FightEnd事件与相关监听 4. 清理了配置文件中的FEnd相关枚举、字段与装备 5. 重构了MissionComp的回合逻辑,不再触发战后技能 6. 更新了注释与文档,移除过时的FEnd相关说明 彻底移除了已不再使用的战斗结束触发机制,简化了代码架构。
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@@ -19,8 +19,6 @@ export class TooltipCom extends CCComp {
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@property(Node)
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fstart_bg: Node = null;
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@property(Node)
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fend_bg: Node = null;
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@property(Node)
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dead_bg: Node = null;
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@property(Node)
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revive_bg: Node = null;
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@@ -176,7 +174,6 @@ export class TooltipCom extends CCComp {
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this.atking_bg && (this.atking_bg.active = false);
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this.atked_bg && (this.atked_bg.active = false);
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this.fstart_bg && (this.fstart_bg.active = false);
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this.fend_bg && (this.fend_bg.active = false);
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this.dead_bg && (this.dead_bg.active = false);
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this.revive_bg && (this.revive_bg.active = false);
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@@ -186,7 +183,6 @@ export class TooltipCom extends CCComp {
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[SkillTriggerType.Atking]: this.atking_bg,
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[SkillTriggerType.Atked]: this.atked_bg,
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[SkillTriggerType.FStart]: this.fstart_bg,
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[SkillTriggerType.FEnd]: this.fend_bg,
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[SkillTriggerType.Dead]: this.dead_bg,
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[SkillTriggerType.Revive]: this.revive_bg,
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};
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