refactor: 移除战斗结束相关的FEnd触发逻辑

此次提交全面清理了所有与战斗结束(FEnd)相关的代码:
1. 移除了Hero、Monster等实体中的fend属性与运行时处理
2. 删除了SkillTriggerHelper中的FEnd触发分支
3. 移除了GameEvent中的FightEnd事件与相关监听
4. 清理了配置文件中的FEnd相关枚举、字段与装备
5. 重构了MissionComp的回合逻辑,不再触发战后技能
6. 更新了注释与文档,移除过时的FEnd相关说明

彻底移除了已不再使用的战斗结束触发机制,简化了代码架构。
This commit is contained in:
pan
2026-08-14 15:28:22 +08:00
parent d759689269
commit 2d11246838
20 changed files with 386 additions and 101 deletions

View File

@@ -171,7 +171,7 @@ export function pickBossCombo(): BossComboConfig | null {
/**
* 怪物技能套装(一套完整的触发技能配置)
* 覆盖触发时机call / atking / atked / dead / fstart / fend / revive
* 覆盖触发时机call / atking / atked / dead / fstart / revive
*/
export interface MonSkillSet {
id: string;
@@ -188,8 +188,6 @@ export interface MonSkillSet {
dead?: TriggerGrouped;
/** 战斗开始触发 */
fstart?: TriggerGrouped;
/** 战斗结束触发 */
fend?: TriggerGrouped;
/** 复活 */
revive?: LvReviveEntry[];
/** 在技能池中的抽取权重 */
@@ -343,7 +341,6 @@ export interface GeneratedMonster {
atked?: TriggerGrouped;
dead?: TriggerGrouped;
fstart?: TriggerGrouped;
fend?: TriggerGrouped;
revive?: LvReviveEntry[];
};
}
@@ -363,7 +360,6 @@ export const TestModeConfig = {
atked: undefined as TriggerGrouped | undefined,
dead: undefined as TriggerGrouped | undefined,
fstart: undefined as TriggerGrouped | undefined,
fend: undefined as TriggerGrouped | undefined,
};
// ======================== 8. 生成引擎 ========================
@@ -452,7 +448,6 @@ export class RogueSpawningEngine {
atked: TestModeConfig.atked,
dead: TestModeConfig.dead,
fstart: TestModeConfig.fstart,
fend: TestModeConfig.fend,
},
});
}
@@ -519,7 +514,6 @@ export class RogueSpawningEngine {
atked: picked.atked,
dead: picked.dead,
fstart: picked.fstart,
fend: picked.fend,
revive: picked.revive,
};
}