refactor: 移除战斗结束相关的FEnd触发逻辑

此次提交全面清理了所有与战斗结束(FEnd)相关的代码:
1. 移除了Hero、Monster等实体中的fend属性与运行时处理
2. 删除了SkillTriggerHelper中的FEnd触发分支
3. 移除了GameEvent中的FightEnd事件与相关监听
4. 清理了配置文件中的FEnd相关枚举、字段与装备
5. 重构了MissionComp的回合逻辑,不再触发战后技能
6. 更新了注释与文档,移除过时的FEnd相关说明

彻底移除了已不再使用的战斗结束触发机制,简化了代码架构。
This commit is contained in:
pan
2026-08-14 15:28:22 +08:00
parent d759689269
commit 2d11246838
20 changed files with 386 additions and 101 deletions

View File

@@ -47,7 +47,6 @@ export class HeroAttrsComp extends ecs.Comp {
[SkillTriggerType.Call]?: TriggerGrouped;
[SkillTriggerType.Dead]?: TriggerGrouped;
[SkillTriggerType.FStart]?: TriggerGrouped;
[SkillTriggerType.FEnd]?: TriggerGrouped;
[SkillTriggerType.Atking]?: TriggerGrouped;
[SkillTriggerType.Atked]?: TriggerGrouped;
/** 驻场光环(按 lv 解锁,存活期间全局生效) */
@@ -68,8 +67,6 @@ export class HeroAttrsComp extends ecs.Comp {
runtime_dead?: { s_uuid: number; t_num: number; overrides?: SkillOverrides }[];
/** 当前等级下生效的战前触发条目 */
runtime_fstart?: { s_uuid: number; t_num: number; overrides?: SkillOverrides }[];
/** 当前等级下生效的战后触发条目 */
runtime_fend?: { s_uuid: number; t_num: number; overrides?: SkillOverrides }[];
/** 当前等级下生效的驻场光环词条列表 */
runtime_field?: FieldEntry[];
/** 当前等级下生效的复活配置 */
@@ -580,7 +577,6 @@ export class HeroAttrsComp extends ecs.Comp {
this.call = undefined;
this.dead = undefined;
this.fstart = undefined;
this.fend = undefined;
this.atking = undefined;
this.atked = undefined;
this.field = undefined;
@@ -592,7 +588,6 @@ export class HeroAttrsComp extends ecs.Comp {
this.runtime_call = undefined;
this.runtime_dead = undefined;
this.runtime_fstart = undefined;
this.runtime_fend = undefined;
this.runtime_field = undefined;
this.runtime_revive = undefined;
this.critical = 0;