feat(skill): 调整多个技能的攻击偏移和动画帧率

将多个技能预制体的 atk_y 从 30 调整为 15,以优化攻击判定位置。
将 fire_wall 技能的 atk_x 和 atk_y 归零。
更新英雄 ha1 的 atk1 动画,帧率从 15 提升至 30,并重命名为 atk0。
This commit is contained in:
panw
2026-03-19 09:24:00 +08:00
parent ae39b8e861
commit 2d0e5e3ed6
14 changed files with 89 additions and 27 deletions

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@@ -281,7 +281,7 @@
"__id__": 13
},
"atk_x": 10,
"atk_y": 30,
"atk_y": 15,
"debugMode": true,
"_id": ""
},

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@@ -420,7 +420,7 @@
"__id__": 19
},
"atk_x": 10,
"atk_y": 30,
"atk_y": 15,
"debugMode": false,
"_id": ""
},

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@@ -423,7 +423,7 @@
"__id__": 19
},
"atk_x": 10,
"atk_y": 30,
"atk_y": 15,
"debugMode": true,
"_id": ""
},

View File

@@ -423,7 +423,7 @@
"__id__": 19
},
"atk_x": 10,
"atk_y": 30,
"atk_y": 15,
"debugMode": true,
"_id": ""
},

View File

@@ -281,7 +281,7 @@
"__id__": 13
},
"atk_x": 10,
"atk_y": 30,
"atk_y": 15,
"debugMode": true,
"_id": ""
},

View File

@@ -281,7 +281,7 @@
"__id__": 13
},
"atk_x": 10,
"atk_y": 30,
"atk_y": 15,
"debugMode": true,
"_id": ""
},

View File

@@ -281,7 +281,7 @@
"__id__": 13
},
"atk_x": 10,
"atk_y": 30,
"atk_y": 15,
"debugMode": false,
"_id": ""
},

View File

@@ -281,7 +281,7 @@
"__id__": 13
},
"atk_x": 10,
"atk_y": 30,
"atk_y": 15,
"debugMode": true,
"_id": ""
},

View File

@@ -281,7 +281,7 @@
"__id__": 13
},
"atk_x": 10,
"atk_y": 30,
"atk_y": 15,
"debugMode": true,
"_id": ""
},

View File

@@ -281,7 +281,7 @@
"__id__": 13
},
"atk_x": 10,
"atk_y": 30,
"atk_y": 15,
"debugMode": true,
"_id": ""
},

View File

@@ -280,8 +280,8 @@
"__prefab": {
"__id__": 13
},
"atk_x": 10,
"atk_y": 30,
"atk_x": 0,
"atk_y": 0,
"debugMode": true,
"_id": ""
},