refactor(monster): 统一怪物与英雄的数值设定体系

1. 重构怪物配置,使用HERO_ROLE_BASE作为基础属性基准,通过card_lv应用品质系数
2. 新增怪物设计原则文档,明确数值平衡与成长逻辑
3. 修复Mon.ts中怪物属性计算,适配新的品质缩放规则与12级职业属性加成
4. 更新UI预制体的属性图标与文字显示,适配新的属性展示逻辑
This commit is contained in:
panFD
2026-09-01 23:23:53 +08:00
parent f08b0794fd
commit 2cfc2308b3
4 changed files with 96 additions and 80 deletions

View File

@@ -1,4 +1,4 @@
import { v3 } from "cc"
import { v3 } from "cc"
import { BoxSet, FacSet, FightSet } from "./GameSet"
import { SkillOverrides, TGroup, SkillSet, FieldSkillSet, SkillConfig, SkillKind, FieldSkillConfig, FieldSkillType, mergeSkillParams } from "./SkillSet"
import { BuffList, BuffConfig, ModOp } from "./BuffSet"
@@ -736,77 +736,74 @@ export const HeroInfo: Record<number, heroInfo> = {
/*
*=============怪物配置列表================
* 性能基准:1 级怪物与 1 级英雄单体性能持平 ——
* 近战怪基准 hp300/ap22/cd1.20,远程怪基准 hp160/ap28/cd1.20,
* 重型/Boss 以更高 hp 换取更低 DPS,承担"墙"与"压场"定位。
* 怪物与英雄采用同一套设定体系:基础值 = HERO_ROLE_BASE[role],品质(card_lv)
* 相邻基础属性差 5%,成长系数走 HERO_GROW_COEF[grow_type]。
* 怪物普攻统一使用 SkillSet 基础单体攻击(6001~6012 段),
* 并通过 overrides.ap=100 显式声明伤害为攻击力的 100%。
* 运行时最终属性 = 本表基础值 × RogueConfig.MON_HP_MUL / MON_AP_MUL
* (Boss 额外 × BOSS_HP_BONUS_MUL),校准目标:整场战斗双方对砍 ≈ 30s。
* 怪物按等级成长由后续肉鸽配置驱动,当前配置承担"职业基准 + 品质差异"的静态表达。
*/
// 基础怪物 (全部固定点位站桩攻击,HType仅决定是前排还是后排)
// 前排怪物 — 近战镜像 1 级英雄基准(hp300/ap22/cd1.20),变体微分定位
// 前排怪物 — 战士系基准(Warrior 模板),变体按品质微分定位
6001: {
uuid: 6001, name: "兽人战士", path: "m1", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.Melee, hp: 300, ap: 22, def: 20, speed: 70,
skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { ap: 100 } } }, info: "基础前排怪, 与1级近战英雄持平"
uuid: 6001, name: "兽人战士", path: "m1", fac: FacSet.MON, lv: 1, card_lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, monType: MonType.Melee, hp: HERO_ROLE_BASE[HRole.Warrior].hp, ap: HERO_ROLE_BASE[HRole.Warrior].ap, def: HERO_ROLE_BASE[HRole.Warrior].def, speed: 70,
skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { ap: 100 } } }, info: "基础前排怪, 战士系基准"
},
6002: {
uuid: 6002, name: "兽人精锐战士", path: "m2", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.Melee, hp: 340, ap: 26, def: 25, speed: 110,
skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "进阶前排怪, 更快更痛"
uuid: 6002, name: "兽人精锐战士", path: "m2", fac: FacSet.MON, lv: 1, card_lv: 2, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, monType: MonType.Melee, hp: HERO_ROLE_BASE[HRole.Warrior].hp, ap: HERO_ROLE_BASE[HRole.Warrior].ap, def: HERO_ROLE_BASE[HRole.Warrior].def, speed: 110,
skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "进阶前排怪, 品质2更快更痛"
},
6003: {
uuid: 6003, name: "兽人重装兵", path: "m3", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.Heavy, hp: 800, ap: 14, def: 60, speed: 50,
uuid: 6003, name: "兽人重装兵", path: "m3", fac: FacSet.MON, lv: 1, card_lv: 2, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, monType: MonType.Heavy, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def, speed: 50,
skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow].cd, ccd: 0, overrides: { ap: 100 } } }, info: "重型坦克怪, 高HP低攻承伤位"
},
// 后排怪物 — 远程镜像 1 级法师基准(hp160/ap28/cd1.20),变体微分定位
// 后排怪物 — 射手/刺客/法系基准,变体按品质微分定位
6004: {
uuid: 6004, name: "兽人射手", path: "m4", fac: FacSet.MON, lv: 1, type: HType.Long, monType: MonType.Long, hp: 160, ap: 28, def: 8, speed: 70,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { ap: 100 } } }, info: "后排输出怪, 与1级远程英雄持平"
uuid: 6004, name: "兽人射手", path: "m4", fac: FacSet.MON, lv: 1, card_lv: 1, type: HType.Long, grow_type: HGrowType.Archer, role: HRole.Archer, monType: MonType.Long, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap, def: HERO_ROLE_BASE[HRole.Archer].def, speed: 70,
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { ap: 100 } } }, info: "后排输出怪, 射手系基准"
},
6005: {
uuid: 6005, name: "兽人刺客", path: "m5", fac: FacSet.MON, lv: 1, type: HType.Long, monType: MonType.Assassin, hp: 130, ap: 26, def: 5, speed: 130,
uuid: 6005, name: "兽人刺客", path: "m5", fac: FacSet.MON, lv: 1, card_lv: 1, type: HType.Long, grow_type: HGrowType.Assassin, role: HRole.Assassin, monType: MonType.Assassin, hp: HERO_ROLE_BASE[HRole.Assassin].hp, ap: HERO_ROLE_BASE[HRole.Assassin].ap, def: HERO_ROLE_BASE[HRole.Assassin].def, speed: 130,
skills: { 6002: { uuid: 6002, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: { ap: 100, hit_count: 2 } } }, info: "高攻速低HP刺客"
},
// 特殊位怪物
6006: {
uuid: 6006, name: "骷髅领主", path: "m6", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.MeleeBoss, hp: 900, ap: 20, def: 40, speed: 60,
uuid: 6006, name: "骷髅领主", path: "m6", fac: FacSet.MON, lv: 1, card_lv: 3, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, monType: MonType.MeleeBoss, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def, speed: 60,
skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow].cd, ccd: 0, overrides: { ap: 100 } } }, info: "前排MiniBoss级坦克"
},
6007: {
uuid: 6007, name: "兽人术士", path: "m7", fac: FacSet.MON, lv: 1, type: HType.Long, monType: MonType.Support, hp: 240, ap: 18, def: 10, speed: 70,
uuid: 6007, name: "兽人术士", path: "m7", fac: FacSet.MON, lv: 1, card_lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, monType: MonType.Support, hp: HERO_ROLE_BASE[HRole.Support].hp, ap: HERO_ROLE_BASE[HRole.Support].ap, def: HERO_ROLE_BASE[HRole.Support].def, speed: 70,
skills: { 6009: { uuid: 6009, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { ap: 100, hit_count: 2 } } }, info: "后排辅助法师怪"
},
6008: {
uuid: 6008, name: "兽人火法", path: "m8", fac: FacSet.MON, lv: 1, type: HType.Long, monType: MonType.Summoner, hp: 220, ap: 24, def: 10, speed: 70,
uuid: 6008, name: "兽人火法", path: "m8", fac: FacSet.MON, lv: 1, card_lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, monType: MonType.Summoner, hp: HERO_ROLE_BASE[HRole.Mage].hp, ap: HERO_ROLE_BASE[HRole.Mage].ap, def: HERO_ROLE_BASE[HRole.Mage].def, speed: 70,
skills: { 6010: { uuid: 6010, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { ap: 100, hit_count: 2 } } }, info: "后排召唤系法师怪"
},
// BOSS怪物 — 本表 hp/ap 仅作外观/技能档位参考,运行时面板由 RogueConfig 的
// BOSS_BASE_HP / BOSS_BASE_AP(初始英雄 2 倍强度)统一决定,不读取本表数值
// BOSS怪物 — 与英雄同一套设定(role 模板 + 品质系数),高品质承伤/输出位
6101: {
uuid: 6101, name: "兽人首领-双刀战士", path: "mb1", fac: FacSet.MON, lv: 6, type: HType.Melee, monType: MonType.MeleeBoss, hp: 1200, ap: 24, def: 45, speed: 120,
uuid: 6101, name: "兽人首领-双刀战士", path: "mb1", fac: FacSet.MON, lv: 6, card_lv: 4, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, monType: MonType.MeleeBoss, hp: HERO_ROLE_BASE[HRole.Warrior].hp, ap: HERO_ROLE_BASE[HRole.Warrior].ap, def: HERO_ROLE_BASE[HRole.Warrior].def, speed: 120,
skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { ap: 100 } } }, info: "前排Boss, 攻速型"
},
6102: {
uuid: 6102, name: "兽人首领-斧头战士", path: "mb2", fac: FacSet.MON, lv: 6, type: HType.Melee, monType: MonType.MeleeBoss, hp: 1500, ap: 18, def: 55, speed: 60,
uuid: 6102, name: "兽人首领-斧头战士", path: "mb2", fac: FacSet.MON, lv: 6, card_lv: 5, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, monType: MonType.MeleeBoss, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def, speed: 60,
skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow].cd, ccd: 0, overrides: { ap: 100 } } }, info: "前排Boss, 超高HP"
},
6103: {
uuid: 6103, name: "兽人首领-魔法师", path: "mb3", fac: FacSet.MON, lv: 6, type: HType.Long, monType: MonType.LongBoss, hp: 1000, ap: 28, def: 25, speed: 110,
uuid: 6103, name: "兽人首领-魔法师", path: "mb3", fac: FacSet.MON, lv: 6, card_lv: 4, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, monType: MonType.LongBoss, hp: HERO_ROLE_BASE[HRole.Mage].hp, ap: HERO_ROLE_BASE[HRole.Mage].ap, def: HERO_ROLE_BASE[HRole.Mage].def, speed: 110,
skills: { 6009: { uuid: 6009, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { ap: 100, hit_count: 2 } } }, info: "后排法系Boss"
},
6104: {
uuid: 6104, name: "兽人首领-射手", path: "mb4", fac: FacSet.MON, lv: 6, type: HType.Long, monType: MonType.LongBoss, hp: 1100, ap: 24, def: 25, speed: 70,
uuid: 6104, name: "兽人首领-射手", path: "mb4", fac: FacSet.MON, lv: 6, card_lv: 4, type: HType.Long, grow_type: HGrowType.Archer, role: HRole.Archer, monType: MonType.LongBoss, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap, def: HERO_ROLE_BASE[HRole.Archer].def, speed: 70,
skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { ap: 100 } } }, info: "后排位Boss, 均衡型"
},
6105: {
uuid: 6105, name: "亡灵首领-法师", path: "mb5", fac: FacSet.MON, lv: 6, type: HType.Long, monType: MonType.LongBoss, hp: 1000, ap: 30, def: 20, speed: 110,
uuid: 6105, name: "亡灵首领-法师", path: "mb5", fac: FacSet.MON, lv: 6, card_lv: 5, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, monType: MonType.LongBoss, hp: HERO_ROLE_BASE[HRole.Mage].hp, ap: HERO_ROLE_BASE[HRole.Mage].ap, def: HERO_ROLE_BASE[HRole.Mage].def, speed: 110,
skills: { 6011: { uuid: 6011, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { ap: 100, hit_count: 2, timed_buff_id: 7002 } } }, info: "后排高AP Boss"
},
6106: {
uuid: 6106, name: "亡灵首领-骑马战士", path: "mb6", fac: FacSet.MON, lv: 6, type: HType.Melee, monType: MonType.MeleeBoss, hp: 1800, ap: 20, def: 60, speed: 130,
uuid: 6106, name: "亡灵首领-骑马战士", path: "mb6", fac: FacSet.MON, lv: 6, card_lv: 5, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, monType: MonType.MeleeBoss, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def, speed: 130,
skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow].cd, ccd: 0, overrides: { ap: 100 } } }, info: "前排终极Boss, 最高HP+高速"
},