refactor: 统一游戏文本标点格式,优化UI显示
1. 替换全角逗号为半角逗号,修正技能描述、英雄介绍中的标点一致性 2. 调整弹窗预制体尺寸与布局参数,适配新的UI显示需求 3. 优化技能名称富文本样式与光环档位显示逻辑 4. 清理冗余的prefab实例配置字段
This commit is contained in:
@@ -1,4 +1,4 @@
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// ========== 从 HeroAttrs.ts 导入属性相关定义 ==========
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// ========== 从 HeroAttrs.ts 导入属性相关定义 ==========
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import { Attrs } from "./HeroAttrs";
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export enum HSSet {
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@@ -303,25 +303,25 @@ export const SkillSet: Record<number, SkillConfig> = {
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6101: {
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uuid: 6101, name: "火球", sp_name: "fb-1", icon: "Stat_FireDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, stun: 0, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害,一定几率暴击,高阶技能",
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RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害, 一定几率暴击, 高阶技能",
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},
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//怪物法师统一使用 暗影球
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6102: {
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uuid: 6102, name: "飓风", sp_name: "fb-2", icon: "Stat_Mana", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害,高阶技能",
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RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害, 高阶技能",
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},
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6201: {
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uuid: 6201, name: "陨石术", sp_name: "fb-3", icon: "Stat_Tripleshot", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max",
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DTType: DTType.aoe_grid, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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RType: RType.fixed, EType: EType.animationEnd, info: "召唤陨石范围攻击敌人,有概率击晕",
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RType: RType.fixed, EType: EType.animationEnd, info: "召唤陨石范围攻击敌人, 有概率击晕",
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},
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//============================= ====== 辅助技能 技能卡牌 1 回合技能 ====== ==========================
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6301: {
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uuid: 6301, name: "护盾", sp_name: "buff_wind", icon: "Stat_Defense", TGroup: TGroup.Self, readyAnm: "up_blue", endAnm: "", act: "atk",
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DTType: DTType.single, kind: SkillKind.Shield, ap: 3, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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RType: RType.fixed, EType: EType.animationEnd, info: "为伙伴/自己添加护盾,可抵挡3次伤害",
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RType: RType.fixed, EType: EType.animationEnd, info: "为伙伴/自己添加护盾, 可抵挡3次伤害",
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},
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6302: {
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uuid: 6302, name: "治疗", sp_name: "buff_wind", icon: "Stat_Hp_01", TGroup: TGroup.Team, readyAnm: "up_green", endAnm: "", act: "atk",
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@@ -338,32 +338,32 @@ export const SkillSet: Record<number, SkillConfig> = {
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6401: {
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uuid: 6401, name: "攻击强化", sp_name: "buff_wind", icon: "Stat_Attack_03", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
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DTType: DTType.single, kind: SkillKind.Support, ap: 5, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.ap, info: "全体友方攻击力提升5点,持续1次",
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.ap, info: "全体友方攻击力提升5点, 持续1次",
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},
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6402: {
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uuid: 6402, name: "生命强化", sp_name: "buff_wind", icon: "Stat_Hp_02", TGroup: TGroup.Team, readyAnm: "up_hp", endAnm: "", act: "atk",
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DTType: DTType.single, kind: SkillKind.Support, ap: 20, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.hp_max, info: "全体友方最大生命值提升20点,持续1次",
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.hp_max, info: "全体友方最大生命值提升20点, 持续1次",
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},
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6403: {
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uuid: 6403, name: "暴击强化", sp_name: "buff_wind", icon: "Stat_CriticalChance_02", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
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DTType: DTType.single, kind: SkillKind.Support, ap: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.critical, timed_buff_id: 7012, info: "全体友方暴击率限时提升,持续5秒",
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.critical, timed_buff_id: 7012, info: "全体友方暴击率限时提升, 持续5秒",
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},
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6404: {
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uuid: 6404, name: "暴伤强化", sp_name: "buff_wind", icon: "Stat_Critical_01", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
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DTType: DTType.single, kind: SkillKind.Support, ap: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.critical_damage, timed_buff_id: 7020, info: "全体友方暴击伤害限时提升,持续5秒",
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.critical_damage, timed_buff_id: 7020, info: "全体友方暴击伤害限时提升, 持续5秒",
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},
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6405: {
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uuid: 6405, name: "击晕强化", sp_name: "buff_wind", icon: "Stat_Stun_01", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
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DTType: DTType.single, kind: SkillKind.Support, ap: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.stun_chance, timed_buff_id: 7017, info: "全体友方击晕概率限时提升,持续5秒",
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.stun_chance, timed_buff_id: 7017, info: "全体友方击晕概率限时提升, 持续5秒",
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},
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6406: {
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uuid: 6406, name: "击退强化", sp_name: "buff_wind", icon: "Stat_Stun_01", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
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DTType: DTType.single, kind: SkillKind.Support, ap: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.knockback_chance, timed_buff_id: 7013, info: "全体友方击退概率限时提升,持续5秒",
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.knockback_chance, timed_buff_id: 7013, info: "全体友方击退概率限时提升, 持续5秒",
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},
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6407: {
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uuid: 6407, name: "距推强化", sp_name: "buff_wind", icon: "Stat_Stun_01", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
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@@ -373,17 +373,17 @@ export const SkillSet: Record<number, SkillConfig> = {
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6408: {
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uuid: 6408, name: "穿刺强化", sp_name: "buff_wind", icon: "Stat_Tripleshot", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
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DTType: DTType.single, kind: SkillKind.Support, ap: 20, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.puncture_chance, timed_buff_id: 7014, info: "全体友方穿透概率限时提升,持续5秒",
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.puncture_chance, timed_buff_id: 7014, info: "全体友方穿透概率限时提升, 持续5秒",
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},
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6409: {
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uuid: 6409, name: "风怒强化", sp_name: "buff_wind", icon: "Stat_CriticalComboChance", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
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DTType: DTType.single, kind: SkillKind.Support, ap: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.wfuny, timed_buff_id: 7016, info: "全体友方风怒概率限时提升,持续5秒",
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.wfuny, timed_buff_id: 7016, info: "全体友方风怒概率限时提升, 持续5秒",
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},
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6410: {
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uuid: 6410, name: "冰冻强化", sp_name: "buff_wind", icon: "Stat_Freeze", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
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DTType: DTType.single, kind: SkillKind.Support, ap: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.freeze_chance, timed_buff_id: 7021, info: "全体友方冰冻概率限时提升,持续5秒",
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.freeze_chance, timed_buff_id: 7021, info: "全体友方冰冻概率限时提升, 持续5秒",
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},
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6501: {
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uuid: 6501, name: "复活", sp_name: "buff_wind", icon: "Stat_HolyDamage", TGroup: TGroup.Self, readyAnm: "up_ap", endAnm: "", act: "atk",
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@@ -396,52 +396,52 @@ export const SkillSet: Record<number, SkillConfig> = {
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6502: {
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uuid: 6502, name: "计时回血", sp_name: "buff_wind", icon: "Stat_PotionBoost", TGroup: TGroup.Team, readyAnm: "up_green", endAnm: "", act: "atk",
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DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.hp, timed_buff_id: 7010, info: "全体友方每秒回复生命,持续5秒",
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.hp, timed_buff_id: 7010, info: "全体友方每秒回复生命, 持续5秒",
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},
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6503: {
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uuid: 6503, name: "攻击爆发", sp_name: "buff_wind", icon: "Stat_Attack_03", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
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DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.ap, timed_buff_id: 7011, info: "全体友方攻击力提升50%,持续5秒",
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.ap, timed_buff_id: 7011, info: "全体友方攻击力提升50%, 持续5秒",
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},
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6504: {
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uuid: 6504, name: "暴击爆发", sp_name: "buff_wind", icon: "Stat_CriticalChance_02", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
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DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.critical, timed_buff_id: 7012, info: "全体友方暴击率提升30%,持续5秒",
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.critical, timed_buff_id: 7012, info: "全体友方暴击率提升30%, 持续5秒",
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},
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6505: {
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uuid: 6505, name: "击退爆发", sp_name: "buff_wind", icon: "Stat_Stun_01", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
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DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.knockback_chance, timed_buff_id: 7013, info: "全体友方击退概率提升30%,持续5秒",
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.knockback_chance, timed_buff_id: 7013, info: "全体友方击退概率提升30%, 持续5秒",
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},
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6506: {
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uuid: 6506, name: "穿透爆发", sp_name: "buff_wind", icon: "Stat_Tripleshot", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
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DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.puncture_chance, timed_buff_id: 7014, info: "全体友方穿透概率提升30%,持续5秒",
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.puncture_chance, timed_buff_id: 7014, info: "全体友方穿透概率提升30%, 持续5秒",
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},
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6507: {
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uuid: 6507, name: "攻速爆发", sp_name: "buff_wind", icon: "Stat_AttackSpeed_02", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
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DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.speed, timed_buff_id: 7015, info: "全体友方攻击速度提升40%,持续5秒",
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.speed, timed_buff_id: 7015, info: "全体友方攻击速度提升40%, 持续5秒",
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},
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6508: {
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uuid: 6508, name: "风怒爆发", sp_name: "buff_wind", icon: "Stat_CriticalComboChance", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
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DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.wfuny, timed_buff_id: 7016, info: "全体友方风怒概率提升20%,持续5秒",
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.wfuny, timed_buff_id: 7016, info: "全体友方风怒概率提升20%, 持续5秒",
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},
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6509: {
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uuid: 6509, name: "击晕爆发", sp_name: "buff_wind", icon: "Stat_Stun_01", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
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DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.stun_chance, timed_buff_id: 7017, info: "全体友方击晕概率提升30%,持续5秒",
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.stun_chance, timed_buff_id: 7017, info: "全体友方击晕概率提升30%, 持续5秒",
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},
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6510: {
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uuid: 6510, name: "击晕抗性", sp_name: "buff_wind", icon: "Stat_Armor_01", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
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DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.stun_res, timed_buff_id: 7018, info: "全体友方击晕抗性提升50%,持续5秒",
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.stun_res, timed_buff_id: 7018, info: "全体友方击晕抗性提升50%, 持续5秒",
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},
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6511: {
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uuid: 6511, name: "冰冻抗性", sp_name: "buff_wind", icon: "Stat_Freeze", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
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DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.freeze_res, timed_buff_id: 7019, info: "全体友方冰冻抗性提升50%,持续5秒",
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RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.freeze_res, timed_buff_id: 7019, info: "全体友方冰冻抗性提升50%, 持续5秒",
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}
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};
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