refactor: 统一游戏文本标点格式,优化UI显示

1.  替换全角逗号为半角逗号,修正技能描述、英雄介绍中的标点一致性
2.  调整弹窗预制体尺寸与布局参数,适配新的UI显示需求
3.  优化技能名称富文本样式与光环档位显示逻辑
4.  清理冗余的prefab实例配置字段
This commit is contained in:
panFD
2026-08-09 20:40:19 +08:00
parent 2872b643f8
commit 2b3a68fb2a
6 changed files with 91 additions and 112 deletions

View File

@@ -60,39 +60,39 @@ export const SkillDescSet: Record<number, SkillDescConfig> = {
// 6401 攻击强化:永久 ap=攻击点;计时 buff_value=攻击点
6401: {
verb: "攻击力", unit: "", permField: "ap", timedField: "buff_value",
templPerm: "{target}{verb}+{value}",
templTimed: "{target}{verb}+{value}持续{dur}秒",
templPerm: "{target}{verb}永久+{value}",
templTimed: "{target}{verb}+{value}, 持续{dur}秒",
},
// 6402 生命强化ap = 最大生命点
6402: {
verb: "最大生命", unit: "", permField: "ap",
templPerm: "{target}{verb}+{value}",
templPerm: "{target}{verb}永久+{value}",
},
// 6403 暴击强化:永久 ap=暴击%;计时 buff_value=暴击%
6403: {
verb: "暴击率", unit: "%", permField: "ap", timedField: "buff_value",
templPerm: "{target}{verb}+{value}{unit}",
templTimed: "{target}{verb}+{value}{unit}持续{dur}秒",
templPerm: "{target}{verb}永久+{value}{unit}",
templTimed: "{target}{verb}+{value}{unit}, 持续{dur}秒",
},
// 6404 暴伤强化ap = 暴击伤害%
6404: {
verb: "暴击伤害", unit: "%", permField: "ap",
templPerm: "{target}{verb}+{value}{unit}",
templPerm: "{target}{verb}永久+{value}{unit}",
},
// 6405 击晕强化ap = 击晕概率%
6405: {
verb: "击晕概率", unit: "%", permField: "ap",
templPerm: "{target}{verb}+{value}{unit}",
templPerm: "{target}{verb}永久+{value}{unit}",
},
// 6408 穿刺强化ap = 穿刺概率%
6408: {
verb: "穿刺概率", unit: "%", permField: "ap",
templPerm: "{target}{verb}+{value}{unit}",
templPerm: "{target}{verb}永久+{value}{unit}",
},
// 6409 风怒强化ap = 风怒次数
6409: {
verb: "风怒次数", unit: "次", permField: "ap",
templPerm: "{target}{verb}+{value}{unit}",
templPerm: "{target}{verb}永久+{value}{unit}",
},
// 6501 复活ap = 复活生命值百分比
6501: {