添加2个游戏层,敌方精灵随机出现在3个层内
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58
assets/script/game/player/Hero.ts
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58
assets/script/game/player/Hero.ts
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/*
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* @Author: dgflash
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* @Date: 2021-11-18 17:47:56
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-04 15:43:04
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*/
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import { instantiate, Node, Prefab, tween, Vec3,Label } from "cc";
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import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { UIID } from "../common/config/GameUIConfig";
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import { smc } from "../common/SingletonModuleComp";
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import { HeroModelComp } from "./HeroModelComp";
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import { HeroSpine } from "./HeroSpine";
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import { HeroViewComp } from "./HeroViewComp";
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/** 角色实体 */
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@ecs.register(`Hero`)
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export class Hero extends ecs.Entity {
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// 数据层
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HeroModel!: HeroModelComp;
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// 视图层
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HeroView!: HeroViewComp;
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protected init() {
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this.addComponents<ecs.Comp>(
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HeroModelComp);
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}
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destroy(): void {
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this.remove(HeroViewComp);
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super.destroy();
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}
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/** 加载角色 */
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load(pos: Vec3 = Vec3.ZERO,profession:string = "war") {
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var path = "game/heros/"+profession;
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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let label =node.getChildByName("top").getChildByName("lab_name")
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label.getComponent(Label)!.string = profession;
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var scene = smc.map.MapView.scene;
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node.parent = scene.entityLayer!.node!;
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var as = node.getComponent(HeroSpine);
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node.setPosition(pos)
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node.setScale(1, 1, 1);
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var mv = node.getComponent(HeroViewComp)!;
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mv.speed=smc.heros[0].speed;
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this.add(mv);
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//移除全局列表
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// console.log(ecs.query(ecs.allOf(HeroViewComp)))
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}
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}
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1
assets/script/game/player/Hero.ts.meta
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1
assets/script/game/player/Hero.ts.meta
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{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"984e9949-2b16-4e46-bb30-6ac00a2a838e","files":[],"subMetas":{},"userData":{}}
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27
assets/script/game/player/HeroModelComp.ts
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27
assets/script/game/player/HeroModelComp.ts
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/*
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* @Author: dgflash
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* @Date: 2021-11-18 15:56:01
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-17 13:43:25
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*/
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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/**
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* 角色属性数据
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*/
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@ecs.register('HeroModel')
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export class HeroModelComp extends ecs.Comp {
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/** 角色编号 */
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id: number = -1;
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/** 角色名 */
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name: string = "Hero";
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/** 动画名资源 */
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anim: string = "Hero";
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reset() {
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this.id = -1;
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this.name = "";
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}
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}
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1
assets/script/game/player/HeroModelComp.ts.meta
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1
assets/script/game/player/HeroModelComp.ts.meta
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{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"0ce59d56-a495-4b95-9405-a8a85d47a439","files":[],"subMetas":{},"userData":{}}
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68
assets/script/game/player/HeroSpine.ts
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68
assets/script/game/player/HeroSpine.ts
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/*
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* @Author: dgflash
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* @Date: 2022-08-04 15:08:35
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-04 15:26:26
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*/
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import { Color, Component, EventTouch, sp, Vec3, _decorator } from "cc";
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import { LayerUtil } from "../../../../extensions/oops-plugin-framework/assets/core/utils/LayerUtil";
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import { smc } from "../../../script/game/common/SingletonModuleComp";
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import HeroSpineAnimator from "./HeroSpineAnimator";
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const { ccclass, property } = _decorator;
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/**
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* RPG SPINE角色模型
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*/
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@ccclass('HeroSpine')
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export class HeroSpine extends Component {
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@property({ type: HeroSpineAnimator, tooltip: '动画控制器' })
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animator: HeroSpineAnimator = null!;
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private spine!: sp.Skeleton;
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onLoad() {
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// 角色控制组件
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this.initAnimator();
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LayerUtil.setNodeLayer(LayerUtil.MAP, this.node);
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}
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/** 初始化动画 */
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protected initAnimator() {
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this.spine = this.animator.getComponent(sp.Skeleton)!;
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}
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setSkin(value: string): void {
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console.log("HeroSpine setSkin", value);
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this.spine.setSkin(value);
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}
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play(animName: string, loop: boolean): void {
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this.spine.setAnimation(0, animName, loop);
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}
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setAlpha(value: number): void {
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var color: Color = this.spine.color;
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color.a = 255 * (value / 1);
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this.spine.color = color;
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}
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setPos(value: Vec3): void {
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this.node.position = value;
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}
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checkTouch(event: EventTouch): boolean {
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return false;
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}
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onDestroy() {
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this.node.destroy();
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}
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walk() {
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}
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idle() {
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}
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}
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1
assets/script/game/player/HeroSpine.ts.meta
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1
assets/script/game/player/HeroSpine.ts.meta
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{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"c66b3a64-90df-4454-b232-a18b05baed20","files":[],"subMetas":{},"userData":{}}
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58
assets/script/game/player/HeroSpineAnimator.ts
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58
assets/script/game/player/HeroSpineAnimator.ts
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/*
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* @Author: dgflash
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* @Date: 2022-08-04 15:08:35
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-04 15:26:38
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*/
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import { sp, _decorator ,Component} from "cc";
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const { ccclass, property, requireComponent, disallowMultiple } = _decorator;
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/**
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* Spine状态机组件(主状态机),trackIndex为0
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*/
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@ccclass
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@disallowMultiple
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@requireComponent(sp.Skeleton)
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export default class HeroSpineAnimator extends Component {
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private animName: string = "move";
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private loop: boolean = true;
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private spine!: sp.Skeleton;
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start() {
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this.spine = this.getComponent(sp.Skeleton)!;
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// console.log("HeroSpineAnimator start");
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this.playAnimation(this.animName, this.loop);
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}
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lateUpdate(dt: number) {
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//
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}
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play(animName: string, loop: boolean) {
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if (animName) {
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this.animName = animName;
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this.loop = loop;
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this.spine.setAnimation(0, this.animName, this.loop);
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}
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else {
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}
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}
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/**
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* 播放动画
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* @override
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* @param animName 动画名
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* @param loop 是否循环播放
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*/
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protected playAnimation(animName: string, loop: boolean) {
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// console.log("HeroSpineAnimator playAnimation");
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if (animName) {
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// console.log("HeroSpineAnimator playAnimation animName", animName);
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this.animName = animName;
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this.loop = loop;
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this.spine.setAnimation(0, this.animName, this.loop);
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}
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else {
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}
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}
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}
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1
assets/script/game/player/HeroSpineAnimator.ts.meta
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1
assets/script/game/player/HeroSpineAnimator.ts.meta
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{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"4f84982c-c68b-4950-b521-892438804b1a","files":[],"subMetas":{},"userData":{}}
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90
assets/script/game/player/HeroViewComp.ts
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assets/script/game/player/HeroViewComp.ts
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/*
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* @Author: dgflash
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* @Date: 2021-11-18 17:42:59
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-17 12:36:18
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*/
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import { Vec3, v3,_decorator ,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact,EPhysics2DDrawFlags} from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { HeroSpine } from "./HeroSpine";
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import {BoxSet} from "../common/config/BoxSet"
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import { smc } from "../common/SingletonModuleComp";
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const { ccclass, property } = _decorator;
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/** 角色显示组件 */
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@ccclass('HeroViewComp') // 定义为 Cocos Creator 组件
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@ecs.register('HeroView', false) // 定义为 ECS 组件
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export class HeroViewComp extends CCComp {
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/** 角色动画 */
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as: HeroSpine = null!;
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/** 角色控制器 */
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speed: number = 100;
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Tpos: Vec3 = v3(0,-60,0);
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start () {
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// 注册单个碰撞体的回调函数
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// console.log('MonsterViewComp start');
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let collider = this.getComponent(Collider2D);
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if (collider) {
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// console.log('hero collider',collider);
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collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
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}
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// 注册全局碰撞回调函数
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if (PhysicsSystem2D.instance) {
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// console.log('PhysicsSystem2D.instance');
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PhysicsSystem2D.instance.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
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}
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}
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onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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// 只在两个碰撞体开始接触时被调用一次
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// console.log('hero Contact,selfCollider',selfCollider);
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switch (otherCollider.group) {
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case BoxSet.MONSTER:
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// console.log('hero coolider MONSTER ');
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break;
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case BoxSet.MONSTER_SKILL:
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// console.log('hero coolider MONSTER skill');
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break;
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default:
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break;
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}
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}
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/** 视图层逻辑代码分离演示 */
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onLoad() {
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this.as = this.getComponent(HeroSpine);
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}
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update(dt: number){
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if(this.node.position.x < 360){
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this.move(dt);
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}
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if(this.node.position.x > 360){
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smc.heros_in = smc.heros_in.filter(element => element.eid !== this.ent.eid);
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this.node.destroy();
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}
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this.update_pos();
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}
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move(dt: number){
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this.node.setPosition(this.node.position.x+dt*this.speed, this.node.position.y, this.node.position.z);
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}
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update_pos(){
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smc.heros_in.forEach(element => {
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if(element.eid == this.ent.eid){
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element.pos_x = this.node.position.x;
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}
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});
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// console.log('smc.heros_in',smc.heros_in);
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}
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reset() {
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this.node.destroy();
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}
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}
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1
assets/script/game/player/HeroViewComp.ts.meta
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1
assets/script/game/player/HeroViewComp.ts.meta
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{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"ffc9ef3c-4de8-4996-abe0-296d8956dcfe","files":[],"subMetas":{},"userData":{}}
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