From 2907c214f185a93ee2bffcb5a59fecb7ccc73697 Mon Sep 17 00:00:00 2001 From: panFD Date: Sun, 9 Aug 2026 14:35:37 +0800 Subject: [PATCH] =?UTF-8?q?fix(skill-config):=20=E4=BC=98=E5=8C=96?= =?UTF-8?q?=E6=8A=80=E8=83=BD=E8=A7=A6=E5=8F=91=E7=B1=BB=E5=9E=8B=E7=9A=84?= =?UTF-8?q?=E4=B8=AD=E6=96=87=E5=91=BD=E5=90=8D?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 将原有的"亡语"改为"死亡后"、"起手"改为"回合开始"、"生息"改为"回合结束",让技能触发的描述更清晰易懂 --- assets/script/game/common/config/heroSet.ts | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts index 45b5f785..2343ed45 100644 --- a/assets/script/game/common/config/heroSet.ts +++ b/assets/script/game/common/config/heroSet.ts @@ -125,9 +125,9 @@ export enum SkillTriggerType { export const SkillTriggerName = { [SkillTriggerType.Call]: "召唤", - [SkillTriggerType.Dead]: "亡语", - [SkillTriggerType.FStart]: "起手", - [SkillTriggerType.FEnd]: "生息", + [SkillTriggerType.Dead]: "死亡后", + [SkillTriggerType.FStart]: "回合开始", + [SkillTriggerType.FEnd]: "回合结束", [SkillTriggerType.Field]: "光环", [SkillTriggerType.Atking]: "攻击", [SkillTriggerType.Atked]: "受伤",