From 2535f638d9707944d867a22ca98c787514339012 Mon Sep 17 00:00:00 2001 From: pan Date: Mon, 3 Aug 2026 10:50:22 +0800 Subject: [PATCH] =?UTF-8?q?feat(skill):=20=E4=BC=98=E5=8C=96=E6=8A=80?= =?UTF-8?q?=E8=83=BD=E6=8F=8F=E8=BF=B0=E4=B8=8EUI=E6=98=BE=E7=A4=BA?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 1. 调整技能商店卡牌描述,添加"召唤"动作描述,适配多召唤数量逻辑 2. 更新技能描述模板,支持根据overrides.num动态计算召唤数量 3. 重构部分UI预制体布局与节点激活状态 4. 新增一批单体攻击技能配置模板 --- assets/resources/gui/auie/boxbg.prefab | 850 +++++++++++++++ assets/resources/gui/auie/boxbg.prefab.meta | 13 + assets/resources/gui/element/cEquip.prefab | 999 ++++++++++-------- assets/resources/gui/element/ibox.prefab | 26 +- assets/resources/gui/element/sbox.prefab | 4 +- .../game/common/config/HeroSkillDesc.ts | 4 +- assets/script/game/common/config/SCardSet.ts | 38 +- .../script/game/common/config/SkillDescSet.ts | 112 +- 8 files changed, 1553 insertions(+), 493 deletions(-) create mode 100644 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}, "components": [ { - "__id__": 132 + "__id__": 140 } ] }, @@ -2387,15 +2469,15 @@ "_objFlags": 0, "__editorExtras__": { "mountedRoot": { - "__id__": 127 + "__id__": 135 } }, "node": { - "__id__": 127 + "__id__": 135 }, "_enabled": true, "__prefab": { - "__id__": 133 + "__id__": 141 }, "_alignFlags": 4, "_target": null, @@ -2424,7 +2506,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 135 + "__id__": 143 }, "propertyPath": [ "_name" @@ -2440,7 +2522,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 135 + "__id__": 143 }, "propertyPath": [ "_lpos" @@ -2455,7 +2537,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 135 + "__id__": 143 }, "propertyPath": [ "_lrot" @@ -2471,7 +2553,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 135 + "__id__": 143 }, "propertyPath": [ "_euler" @@ -2486,7 +2568,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 140 + "__id__": 148 }, "propertyPath": [ "_contentSize" @@ -2506,7 +2588,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 142 + "__id__": 150 }, "propertyPath": [ "_contentSize" @@ -2526,7 +2608,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 144 + "__id__": 152 }, "propertyPath": [ "_contentSize" @@ -2546,7 +2628,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 146 + "__id__": 154 }, "propertyPath": [ "_lpos" @@ -2567,7 +2649,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 148 + "__id__": 156 }, "propertyPath": [ "_contentSize" @@ -2587,7 +2669,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 150 + "__id__": 158 }, "propertyPath": [ "_top" @@ -2603,7 +2685,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 150 + "__id__": 158 }, "propertyPath": [ "_bottom" @@ -2613,7 +2695,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 153 + "__id__": 161 }, "propertyPath": [ "_active" @@ -2629,7 +2711,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 155 + "__id__": 163 }, "propertyPath": [ "_lpos" @@ -2650,7 +2732,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 157 + "__id__": 165 }, "propertyPath": [ "_color" @@ -2672,7 +2754,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 159 + "__id__": 167 }, "propertyPath": [ "_color" @@ -2701,7 +2783,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 161 + "__id__": 169 }, "_contentSize": { "__type__": "cc.Size", @@ -2729,7 +2811,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 163 + "__id__": 171 }, "_alignFlags": 40, "_target": null, @@ -2765,28 +2847,28 @@ }, "_enabled": true, "__prefab": { - "__id__": 165 + "__id__": 173 }, "icon_node": { - "__id__": 166 + "__id__": 174 }, "bg_node": { - "__id__": 206 + "__id__": 216 }, "name_label": { "__id__": 24 }, "info_rich": { - "__id__": 124 + "__id__": 132 }, "level_label": { "__id__": 30 }, "buy_node": { - "__id__": 127 + "__id__": 135 }, "cost_label": { - "__id__": 320 + "__id__": 330 }, "_id": "" }, @@ -2800,20 +2882,23 @@ "_objFlags": 0, "__editorExtras__": {}, "_parent": { - "__id__": 167 + "__id__": 175 }, "_children": [], "_active": true, "_components": [ { - "__id__": 201 + "__id__": 209 }, { - "__id__": 203 + "__id__": 211 + }, + { + "__id__": 213 } ], "_prefab": { - "__id__": 205 + "__id__": 215 }, "_lpos": { "__type__": "cc.Vec3", @@ -2854,38 +2939,38 @@ }, "_children": [ { - "__id__": 168 - }, - { - "__id__": 166 + "__id__": 176 }, { "__id__": 174 }, { - "__id__": 180 + "__id__": 182 }, { - "__id__": 186 + "__id__": 188 + }, + { + "__id__": 194 } ], "_active": true, "_components": [ { - "__id__": 192 + "__id__": 200 }, { - "__id__": 194 + "__id__": 202 }, { - "__id__": 196 + "__id__": 204 }, { - "__id__": 198 + "__id__": 206 } ], "_prefab": { - "__id__": 200 + "__id__": 208 }, "_lpos": { "__type__": "cc.Vec3", @@ -2922,20 +3007,20 @@ 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"__id__": 367 }, "_contentSize": { "__type__": "cc.Size", @@ -7289,11 +7410,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 355 + "__id__": 365 }, "_enabled": true, "__prefab": { - "__id__": 359 + "__id__": 369 }, "_customMaterial": null, "_srcBlendFactor": 2, @@ -7347,11 +7468,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 322 + "__id__": 332 }, "_enabled": true, "__prefab": { - "__id__": 362 + "__id__": 372 }, "_contentSize": { "__type__": "cc.Size", @@ -7375,11 +7496,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 322 + "__id__": 332 }, "_enabled": true, "__prefab": { - "__id__": 364 + "__id__": 374 }, "_resizeMode": 1, "_layoutType": 1, @@ -7426,11 +7547,11 @@ "_objFlags": 0, "__editorExtras__": {}, "node": { - "__id__": 321 + "__id__": 331 }, "_enabled": true, "__prefab": { - "__id__": 367 + "__id__": 377 }, "_contentSize": { "__type__": "cc.Size", @@ -7477,21 +7598,21 @@ "instance": null, "targetOverrides": [ { - "__id__": 371 + "__id__": 381 }, { - "__id__": 373 + "__id__": 383 }, { - "__id__": 375 + "__id__": 385 }, { - "__id__": 377 + "__id__": 387 } ], "nestedPrefabInstanceRoots": [ { - "__id__": 127 + "__id__": 135 }, { "__id__": 40 @@ -7504,7 +7625,7 @@ { "__type__": "cc.TargetOverrideInfo", "source": { - "__id__": 164 + "__id__": 172 }, "sourceInfo": null, "propertyPath": [ @@ -7514,7 +7635,7 @@ "__id__": 40 }, "targetInfo": { - "__id__": 372 + "__id__": 382 } }, { @@ -7526,7 +7647,7 @@ { "__type__": "cc.TargetOverrideInfo", "source": { - "__id__": 164 + "__id__": 172 }, "sourceInfo": null, "propertyPath": [ @@ -7536,7 +7657,7 @@ "__id__": 40 }, "targetInfo": { - "__id__": 374 + "__id__": 384 } }, { @@ -7548,17 +7669,17 @@ { "__type__": "cc.TargetOverrideInfo", "source": { - "__id__": 164 + "__id__": 172 }, "sourceInfo": null, "propertyPath": [ "cost_label" ], "target": { - "__id__": 127 + "__id__": 135 }, "targetInfo": { - "__id__": 376 + "__id__": 386 } }, { @@ -7570,15 +7691,15 @@ { "__type__": "cc.TargetOverrideInfo", "source": { - "__id__": 132 + "__id__": 140 }, "sourceInfo": null, "propertyPath": [], "target": { - "__id__": 127 + "__id__": 135 }, "targetInfo": { - "__id__": 378 + "__id__": 388 } }, { diff --git a/assets/resources/gui/element/ibox.prefab b/assets/resources/gui/element/ibox.prefab index e15e3d99..fe7353b8 100644 --- a/assets/resources/gui/element/ibox.prefab +++ b/assets/resources/gui/element/ibox.prefab @@ -106,7 +106,7 @@ "_lpos": { "__type__": "cc.Vec3", "x": 0, - "y": 0, + "y": -60, "z": 0 }, "_lrot": { @@ -221,7 +221,7 @@ "value": { "__type__": "cc.Vec3", "x": 0, - "y": 0, + "y": 85.71428571428572, "z": 0 } }, @@ -267,7 +267,7 @@ "value": { "__type__": "cc.Size", "width": 1028.5714285714287, - "height": 100 + "height": 171.42857142857144 } }, { @@ -287,7 +287,7 @@ "value": { "__type__": "cc.Size", "width": 1028.5714285714287, - "height": 100 + "height": 171.42857142857144 } }, { @@ -307,7 +307,7 @@ "value": { "__type__": "cc.Size", "width": 2057.1428571428573, - "height": 200 + "height": 342.8571428571429 } }, { @@ -327,7 +327,7 @@ "value": { "__type__": "cc.Size", "width": 2025.1428571428573, - "height": 168 + "height": 310.8571428571429 } }, { @@ -650,12 +650,12 @@ "_contentSize": { "__type__": "cc.Size", "width": 1028.5714285714287, - "height": 100 + "height": 171.42857142857144 }, "_anchorPoint": { "__type__": "cc.Vec2", "x": 0.5, - "y": 0.5 + "y": 0 }, "_id": "" }, @@ -720,12 +720,12 @@ "__prefab": { "__id__": 36 }, - "_alignFlags": 40, + "_alignFlags": 45, "_target": null, "_left": 0, "_right": 0, - "_top": 605, - "_bottom": 605, + "_top": 0, + "_bottom": 0, "_horizontalCenter": 0, "_verticalCenter": 0, "_isAbsLeft": true, @@ -901,7 +901,7 @@ "_contentSize": { "__type__": "cc.Size", "width": 720, - "height": 70 + "height": 120 }, "_anchorPoint": { "__type__": "cc.Vec2", @@ -979,7 +979,7 @@ "node": { "__id__": 1 }, - "_enabled": false, + "_enabled": true, "__prefab": { "__id__": 51 }, diff --git a/assets/resources/gui/element/sbox.prefab b/assets/resources/gui/element/sbox.prefab index 6905b38e..4801313f 100644 --- a/assets/resources/gui/element/sbox.prefab +++ b/assets/resources/gui/element/sbox.prefab @@ -103,7 +103,7 @@ "__id__": 83 } ], - "_active": false, + "_active": true, "_components": [ { "__id__": 111 @@ -2669,7 +2669,7 @@ "__id__": 197 } ], - "_active": true, + "_active": false, "_components": [ { "__id__": 235 diff --git a/assets/script/game/common/config/HeroSkillDesc.ts b/assets/script/game/common/config/HeroSkillDesc.ts index 406e3570..514bdfff 100644 --- a/assets/script/game/common/config/HeroSkillDesc.ts +++ b/assets/script/game/common/config/HeroSkillDesc.ts @@ -437,7 +437,7 @@ function buildChanceSuffix(skill: SkillConfig): string { * - 药品/技能卡(card.skill 有效)→ 查 SkillDescSet 模板渲染(计时模式取 BuffList 默认值兜底); * 未入表技能回退 SkillSet.info / card.info,整行不高亮。 * - 装备卡(card.field 有效)→ 复用 buildEquipRich 逐词条渲染。 - * - 触发节奏(t_times/t_inv)融入单行描述:定时触发"每M秒释放一次「技能名」,xxx,共N次";即时触发仅显示效果。 + * - 触发节奏(t_times/t_inv)融入单行描述:定时触发"每M秒召唤K个「技能名」攻击敌人,xxx,共N次"(K=overrides.num+1);即时触发仅显示效果。 * * @param card 卡片配置(SCardSet 技能卡 / ICardSet 药品卡 / EquipSet 装备卡) * @returns 多行富文本串;无可描述内容时回退 card.info @@ -470,7 +470,7 @@ export function buildCardDescRich(card: CardConfig): string { return rich; } - const rhythm = `每${tInv}秒释放一次「${skill.name}」`; + const rhythm = `每${tInv}秒召唤${(card.overrides?.num ?? 0) + 1}个「${skill.name}」攻击敌人`; const times = `,共${tTimes}次`; return `${rhythm},${rich}${times}`; } diff --git a/assets/script/game/common/config/SCardSet.ts b/assets/script/game/common/config/SCardSet.ts index 253ab0ff..cb2a7b42 100644 --- a/assets/script/game/common/config/SCardSet.ts +++ b/assets/script/game/common/config/SCardSet.ts @@ -37,34 +37,34 @@ interface SkillCardRaw { const SkillCardData: SkillCardRaw[] = [ // ==================== card_lv 1 · 基础单体(ap:150,附加差异化效果) ==================== // --- 刀剑系:暴击 --- - { uuid: 8101, skill: 6001, card_lv: 1, icon: "Sword-FA_WP_Main_Sword_003_PurpleSilver", name: "飞剑", info: "造成攻击力150%的伤害,25%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 25 } }, - { uuid: 8102, skill: 6002, card_lv: 1, icon: "Sword-FA_WP_Main_Sword_009_GraySilver", name: "飞刀", info: "造成攻击力150%的伤害,25%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 25 } }, - { uuid: 8103, skill: 6003, card_lv: 1, icon: "Sword-FA_WP_Main_Sword_019_WoodSilver", name: "匕首", info: "造成攻击力150%的伤害,25%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 25 } }, + { uuid: 8101, skill: 6001, card_lv: 1, icon: "Sword-FA_WP_Main_Sword_003_PurpleSilver", name: "飞剑卷轴", info: "召唤飞剑攻击敌人,造成攻击力150%的伤害,25%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 25 } }, + { uuid: 8102, skill: 6002, card_lv: 1, icon: "Sword-FA_WP_Main_Sword_009_GraySilver", name: "飞刀卷轴", info: "召唤飞刀攻击敌人,造成攻击力150%的伤害,25%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 25 } }, + { uuid: 8103, skill: 6003, card_lv: 1, icon: "Sword-FA_WP_Main_Sword_019_WoodSilver", name: "匕首卷轴", info: "召唤匕首攻击敌人,造成攻击力150%的伤害,25%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 25 } }, // --- 斧锤系:击退 --- - { uuid: 8104, skill: 6004, card_lv: 1, icon: "Axe-FA_WP_Main_Axe_004_WoodGray", name: "飞斧", info: "造成攻击力150%的伤害,25%击退", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, bck: 25 } }, - { uuid: 8107, skill: 6007, card_lv: 1, icon: "Blunt-FA_WP_Main_Blunt_002_Wood", name: "飞棒", info: "造成攻击力150%的伤害,25%击退", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, bck: 25 } }, - { uuid: 8111, skill: 6011, card_lv: 1, icon: "Blunt-FA_WP_Main_Blunt_005_Gray", name: "飞锤", info: "造成攻击力150%的伤害,25%击退", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, bck: 25 } }, - { uuid: 8112, skill: 6012, card_lv: 1, icon: "Axe-FA_WP_Main_Axe_002_WoodGray", name: "飞斧·重", info: "造成攻击力150%的伤害,25%击退", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, bck: 25 } }, + { uuid: 8104, skill: 6004, card_lv: 1, icon: "Axe-FA_WP_Main_Axe_004_WoodGray", name: "飞斧卷轴", info: "召唤飞斧攻击敌人,造成攻击力150%的伤害,25%击退", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, bck: 25 } }, + { uuid: 8107, skill: 6007, card_lv: 1, icon: "Blunt-FA_WP_Main_Blunt_002_Wood", name: "飞棒卷轴", info: "召唤飞棒攻击敌人,造成攻击力150%的伤害,25%击退", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, bck: 25 } }, + { uuid: 8111, skill: 6011, card_lv: 1, icon: "Blunt-FA_WP_Main_Blunt_005_Gray", name: "飞锤卷轴", info: "召唤飞锤攻击敌人,造成攻击力150%的伤害,25%击退", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, bck: 25 } }, + { uuid: 8112, skill: 6012, card_lv: 1, icon: "Axe-FA_WP_Main_Axe_002_WoodGray", name: "飞斧·重卷轴", info: "召唤飞斧·重攻击敌人,造成攻击力150%的伤害,25%击退", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, bck: 25 } }, // --- 枪矛系:穿透(多命中1次) --- - { uuid: 8105, skill: 6005, card_lv: 1, icon: "Spear-FA_WP_Main_Spear_010_MetalBlue", name: "飞枪", info: "造成攻击力150%的伤害,可贯穿2个目标", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, hit_count: 2 } }, - { uuid: 8106, skill: 6006, card_lv: 2, icon: "Stat_Attack_01", name: "突刺·双", info: "一次释放2发,造成攻击力180%的伤害,可贯穿2个目标", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 180, hit_count: 2, num: 1 } }, + { uuid: 8105, skill: 6005, card_lv: 1, icon: "Spear-FA_WP_Main_Spear_010_MetalBlue", name: "飞枪卷轴", info: "召唤飞枪攻击敌人,造成攻击力150%的伤害,可贯穿2个目标", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, hit_count: 2 } }, + { uuid: 8106, skill: 6006, card_lv: 2, icon: "Stat_Attack_01", name: "突刺·双卷轴", info: "召唤突刺·双攻击敌人,一次释放2发,造成攻击力180%的伤害,可贯穿2个目标", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 180, hit_count: 2, num: 1 } }, // --- 远程射击系:高暴击 --- - { uuid: 8108, skill: 6008, card_lv: 1, icon: "Stat_RangedAttack", name: "射击", info: "造成攻击力150%的伤害,30%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 30 } }, - { uuid: 8109, skill: 6009, card_lv: 1, icon: "Stat_RangedAttack", name: "蓝箭", info: "造成攻击力150%的伤害,30%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 30 } }, - { uuid: 8110, skill: 6010, card_lv: 1, icon: "Stat_RangedAttack", name: "火箭", info: "造成攻击力150%的伤害,30%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 30 } }, + { uuid: 8108, skill: 6008, card_lv: 1, icon: "Stat_RangedAttack", name: "射击卷轴", info: "召唤射击攻击敌人,造成攻击力150%的伤害,30%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 30 } }, + { uuid: 8109, skill: 6009, card_lv: 1, icon: "Stat_RangedAttack", name: "蓝箭卷轴", info: "召唤蓝箭攻击敌人,造成攻击力150%的伤害,30%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 30 } }, + { uuid: 8110, skill: 6010, card_lv: 1, icon: "Stat_RangedAttack", name: "火箭卷轴", info: "召唤火箭攻击敌人,造成攻击力150%的伤害,30%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 30 } }, // --- 魔球系:击晕 --- - { uuid: 8113, skill: 6013, card_lv: 1, icon: "Sub_Item-FA_WP_Sub_MagicBall_001_Blue", name: "蓝魔球", info: "造成攻击力150%的伤害,25%击晕", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, stun: 25 } }, - { uuid: 8114, skill: 6014, card_lv: 1, icon: "Sub_Item-FA_WP_Sub_MagicBall_001_Purple", name: "紫魔球", info: "造成攻击力150%的伤害,25%击晕", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, stun: 25 } }, + { uuid: 8113, skill: 6013, card_lv: 1, icon: "Sub_Item-FA_WP_Sub_MagicBall_001_Blue", name: "蓝魔球卷轴", info: "召唤蓝魔球攻击敌人,造成攻击力150%的伤害,25%击晕", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, stun: 25 } }, + { uuid: 8114, skill: 6014, card_lv: 1, icon: "Sub_Item-FA_WP_Sub_MagicBall_001_Purple", name: "紫魔球卷轴", info: "召唤紫魔球攻击敌人,造成攻击力150%的伤害,25%击晕", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, stun: 25 } }, // --- 药瓶系:冰冻 --- - { uuid: 8115, skill: 6015, card_lv: 1, icon: "Sub_Item-FA_WP_Sub_Potion_001_Green", name: "绿药瓶", info: "造成攻击力150%的伤害,25%冰冻", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, frz: 25 } }, - { uuid: 8116, skill: 6016, card_lv: 1, icon: "Sub_Item-FA_WP_Sub_Potion_001_Red", name: "红药瓶", info: "造成攻击力150%的伤害,25%冰冻", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, frz: 25 } }, + { uuid: 8115, skill: 6015, card_lv: 1, icon: "Sub_Item-FA_WP_Sub_Potion_001_Green", name: "绿药瓶卷轴", info: "召唤绿药瓶攻击敌人,造成攻击力150%的伤害,25%冰冻", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, frz: 25 } }, + { uuid: 8116, skill: 6016, card_lv: 1, icon: "Sub_Item-FA_WP_Sub_Potion_001_Red", name: "红药瓶卷轴", info: "召唤红药瓶攻击敌人,造成攻击力150%的伤害,25%冰冻", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, frz: 25 } }, // ==================== card_lv 2 · 中阶范围(ap:200,群体附加) ==================== - { uuid: 8201, skill: 6101, card_lv: 2, icon: "Stat_FireDamage", name: "火球·双", info: "一次释放2发,造成攻击力200%的伤害,30%暴击,可命中2个目标", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 200, crt: 30, num: 1 } }, - { uuid: 8202, skill: 6102, card_lv: 2, icon: "Stat_Mana", name: "飓风", info: "造成攻击力200%的伤害,30%击晕,可命中2个目标", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 200, stun: 30 } }, + { uuid: 8201, skill: 6101, card_lv: 2, icon: "Stat_FireDamage", name: "火球·双卷轴", info: "召唤火球·双攻击敌人,一次释放2发,造成攻击力200%的伤害,30%暴击,可命中2个目标", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 200, crt: 30, num: 1 } }, + { uuid: 8202, skill: 6102, card_lv: 2, icon: "Stat_Mana", name: "飓风卷轴", info: "召唤飓风攻击敌人,造成攻击力200%的伤害,30%击晕,可命中2个目标", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 200, stun: 30 } }, // ==================== card_lv 3 · 高阶范围(ap:250,群体附加) ==================== - { uuid: 8301, skill: 6201, card_lv: 3, icon: "Stat_SplashDamage", name: "陨石雨", info: "一次释放3发,每发造成攻击力250%的范围伤害,40%击晕", is_inst: false, t_times: 4, t_inv: 4, trigger_type: CardTriggerType.Interval, overrides: { ap: 250, stun: 40, num: 2 } }, + { uuid: 8301, skill: 6201, card_lv: 3, icon: "Stat_SplashDamage", name: "陨石雨卷轴", info: "召唤陨石雨攻击敌人,一次释放3发,每发造成攻击力250%的范围伤害,40%击晕", is_inst: false, t_times: 4, t_inv: 4, trigger_type: CardTriggerType.Interval, overrides: { ap: 250, stun: 40, num: 2 } }, ]; /** diff --git a/assets/script/game/common/config/SkillDescSet.ts b/assets/script/game/common/config/SkillDescSet.ts index d0da0239..dd02d902 100644 --- a/assets/script/game/common/config/SkillDescSet.ts +++ b/assets/script/game/common/config/SkillDescSet.ts @@ -100,6 +100,82 @@ export const SkillDescSet: Record = { templPerm: "{target}以{value}%生命复活", }, + // ==================== 技能商店单体攻击卡(6001-6016):ap = 攻击力%伤害 ==================== + // 注:暴击/冰冻/击晕/击退等附加概率由 buildCardDescRich 扫描 crt/frz/stun/bck 动态追加,不在模板写死 + 6001: { + verb: "", unit: "%", permField: "ap", + templPerm: "造成攻击力{value}{unit}的伤害", + }, + 6002: { + verb: "", unit: "%", permField: "ap", + templPerm: "造成攻击力{value}{unit}的伤害", + }, + 6003: { + verb: "", unit: "%", permField: "ap", + templPerm: "造成攻击力{value}{unit}的伤害", + }, + 6004: { + verb: "", unit: "%", permField: "ap", + templPerm: "造成攻击力{value}{unit}的伤害", + }, + 6005: { + verb: "", unit: "%", permField: "ap", + templPerm: "造成攻击力{value}{unit}的伤害", + }, + 6006: { + verb: "", unit: "%", permField: "ap", + templPerm: "造成攻击力{value}{unit}的伤害", + }, + 6007: { + verb: "", unit: "%", permField: "ap", + templPerm: "造成攻击力{value}{unit}的伤害", + }, + 6008: { + verb: "", unit: "%", permField: "ap", + templPerm: "造成攻击力{value}{unit}的伤害", + }, + 6009: { + verb: "", unit: "%", permField: "ap", + templPerm: "造成攻击力{value}{unit}的伤害", + }, + 6010: { + verb: "", unit: "%", permField: "ap", + templPerm: "造成攻击力{value}{unit}的伤害", + }, + 6011: { + verb: "", unit: "%", permField: "ap", + templPerm: "造成攻击力{value}{unit}的伤害", + }, + 6012: { + verb: "", unit: "%", permField: "ap", + templPerm: "造成攻击力{value}{unit}的伤害", + }, + 6013: { + verb: "", unit: "%", permField: "ap", + templPerm: "造成攻击力{value}{unit}的伤害", + }, + 6014: { + verb: "", unit: "%", permField: "ap", + templPerm: "造成攻击力{value}{unit}的伤害", + }, + 6015: { + verb: "", unit: "%", permField: "ap", + templPerm: "造成攻击力{value}{unit}的伤害", + }, + 6016: { + verb: "", unit: "%", permField: "ap", + templPerm: "造成攻击力{value}{unit}的伤害", + }, + // ==================== 技能商店中阶攻击卡(6101-6102):ap = 攻击力%伤害 ==================== + 6101: { + verb: "", unit: "%", permField: "ap", + templPerm: "造成攻击力{value}{unit}的伤害", + }, + 6102: { + verb: "", unit: "%", permField: "ap", + templPerm: "造成攻击力{value}{unit}的伤害", + }, + // ==================== 技能商店范围攻击卡(6201-6206):ap = 单段伤害 ==================== // 注:暴击/冰冻/击晕/击退等附加概率由 buildCardDescRich 扫描 crt/frz/stun/bck 动态追加,不在模板写死 6201: { @@ -208,23 +284,23 @@ export interface FieldDescConfig { * 数值永远取 FieldSkillConfig.value 实时渲染,替代手写 info,杜绝漂移。 */ export const FieldDescSet: Record = { - [FieldSkillType.SummonCount]: { verb: "召唤触发技能次数", fmt: FieldValueFmt.Int }, - [FieldSkillType.DeadCount]: { verb: "死亡触发技能次数", fmt: FieldValueFmt.Int }, - [FieldSkillType.StartCount]: { verb: "战斗开始触发技能次数", fmt: FieldValueFmt.Int }, - [FieldSkillType.EndCount]: { verb: "战斗结束触发技能次数", fmt: FieldValueFmt.Int }, - [FieldSkillType.WaveGold]: { verb: "每回合金币收益", fmt: FieldValueFmt.Int }, - [FieldSkillType.SellGold]: { verb: "卖出英雄金币", fmt: FieldValueFmt.Int }, - [FieldSkillType.WaveHeal]: { verb: "战斗结束生命回复量", fmt: FieldValueFmt.Percent }, - [FieldSkillType.HeroAtk]: { verb: "英雄攻击力", fmt: FieldValueFmt.Percent }, - [FieldSkillType.HeroStun]: { verb: "英雄击晕概率", fmt: FieldValueFmt.Percent }, - [FieldSkillType.HeroCrit]: { verb: "英雄暴击率", fmt: FieldValueFmt.Percent }, - [FieldSkillType.HeroCritDamage]: { verb: "英雄暴击伤害", fmt: FieldValueFmt.Percent }, - [FieldSkillType.HeroSpeed]: { verb: "英雄攻击速度", fmt: FieldValueFmt.Percent }, - [FieldSkillType.BuyDiscount]: { verb: "购买卡牌费用", fmt: FieldValueFmt.IntMinus }, + [FieldSkillType.SummonCount]: { verb: "召唤触发技能次数", fmt: FieldValueFmt.Int }, + [FieldSkillType.DeadCount]: { verb: "死亡触发技能次数", fmt: FieldValueFmt.Int }, + [FieldSkillType.StartCount]: { verb: "战斗开始触发技能次数", fmt: FieldValueFmt.Int }, + [FieldSkillType.EndCount]: { verb: "战斗结束触发技能次数", fmt: FieldValueFmt.Int }, + [FieldSkillType.WaveGold]: { verb: "每回合金币收益", fmt: FieldValueFmt.Int }, + [FieldSkillType.SellGold]: { verb: "卖出英雄金币", fmt: FieldValueFmt.Int }, + [FieldSkillType.WaveHeal]: { verb: "战斗结束生命回复量", fmt: FieldValueFmt.Percent }, + [FieldSkillType.HeroAtk]: { verb: "英雄攻击力", fmt: FieldValueFmt.Percent }, + [FieldSkillType.HeroStun]: { verb: "英雄击晕概率", fmt: FieldValueFmt.Percent }, + [FieldSkillType.HeroCrit]: { verb: "英雄暴击率", fmt: FieldValueFmt.Percent }, + [FieldSkillType.HeroCritDamage]: { verb: "英雄暴击伤害", fmt: FieldValueFmt.Percent }, + [FieldSkillType.HeroSpeed]: { verb: "英雄攻击速度", fmt: FieldValueFmt.Percent }, + [FieldSkillType.BuyDiscount]: { verb: "购买卡牌费用", fmt: FieldValueFmt.IntMinus }, [FieldSkillType.RefreshDiscount]: { verb: "刷新卡牌费用", fmt: FieldValueFmt.IntMinus }, - [FieldSkillType.HeroHp]: { verb: "英雄最大生命", fmt: FieldValueFmt.Percent }, - [FieldSkillType.HeroWindFury]: { verb: "英雄风怒概率", fmt: FieldValueFmt.Percent }, - [FieldSkillType.HeroPuncture]: { verb: "英雄穿刺概率", fmt: FieldValueFmt.Percent }, - [FieldSkillType.AtkCount]: { verb: "攻击触发技能次数", fmt: FieldValueFmt.Int }, - [FieldSkillType.BeAtkCount]: { verb: "被攻击触发技能次数", fmt: FieldValueFmt.Int }, + [FieldSkillType.HeroHp]: { verb: "英雄最大生命", fmt: FieldValueFmt.Percent }, + [FieldSkillType.HeroWindFury]: { verb: "英雄风怒概率", fmt: FieldValueFmt.Percent }, + [FieldSkillType.HeroPuncture]: { verb: "英雄穿刺概率", fmt: FieldValueFmt.Percent }, + [FieldSkillType.AtkCount]: { verb: "攻击触发技能次数", fmt: FieldValueFmt.Int }, + [FieldSkillType.BeAtkCount]: { verb: "被攻击触发技能次数", fmt: FieldValueFmt.Int }, };