feat(英雄合并): 添加合并时的爆炸特效

在英雄合并完成后播放视觉特效,提升合并操作的反馈和表现力。使用预制体资源并确保在正确的层级上显示。
This commit is contained in:
panw
2026-03-27 14:35:25 +08:00
parent 6fe91e0104
commit 23f4de0c1e

View File

@@ -1,4 +1,4 @@
import { _decorator, v3, Vec3 } from "cc";
import { _decorator, instantiate, Prefab, v3, Vec3 } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { Hero } from "../hero/Hero";
@@ -9,6 +9,7 @@ import { HeroPos } from "../common/config/heroSet";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { HeroAttrsComp } from "../hero/HeroAttrsComp";
import { FacSet } from "../common/config/GameSet";
import { oneCom } from "../skill/oncend";
const { ccclass } = _decorator;
/** 视图层对象 */
@@ -77,6 +78,7 @@ export class MissionHeroCompComp extends CCComp {
const landingPos:Vec3 = HeroPos[hero_pos].pos;
const spawnPos:Vec3 = v3(landingPos.x, landingPos.y + MissionHeroCompComp.HERO_DROP_HEIGHT, 0);
await this.mergeDestroyAtBirth(mergeHeroes, spawnPos);
await this.playMergeBoomFx(spawnPos);
this.addMergedHero(uuid, hero_lv + 1, sumAp, sumHpMax);
} finally {
this.is_merging = false;
@@ -152,6 +154,31 @@ export class MissionHeroCompComp extends CCComp {
});
}
private playMergeBoomFx(worldPos: Vec3): Promise<void> {
return new Promise((resolve) => {
const scene = smc.map?.MapView?.scene;
const layer = scene?.entityLayer?.node;
if (!layer || !layer.isValid) {
resolve();
return;
}
const prefab: Prefab = oops.res.get("game/skill/end/dead", Prefab)!;
if (!prefab) {
resolve();
return;
}
const fx = instantiate(prefab);
if (!fx || !fx.isValid) {
resolve();
return;
}
fx.parent = layer;
fx.setPosition(worldPos);
fx.getComponent(oneCom) || fx.addComponent(oneCom);
this.scheduleOnce(() => resolve(), 0.4);
});
}