feat(skill): add timed buff support for skills
1. 新增timed_buff_id配置项到SkillConfig和SkillOverrides接口 2. 实现计时buff逻辑:配置该id时通过buffManager添加限时buff,跳过永久buff逻辑 3. 优化代码格式和空行规范,修复部分代码细节问题
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@@ -154,6 +154,7 @@ export interface SkillConfig {
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stun?: number, // 额外击晕概率
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bck?: number, // 额外击退概率
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buff_type?: Attrs, // Buff 类型 (单一职责)
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timed_buff_id?: number, // 计时性 buff 配置 id(指向 BuffList),存在时走 buffManager 而非永久 add_*
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call_hero?: number, // 召唤技能召唤英雄id(可选)
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is_accel?: boolean, // 是否逐渐加速飞行
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info: string, // 技能描述
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@@ -170,6 +171,7 @@ export interface SkillOverrides {
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stun?: number;
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bck?: number;
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buff_type?: Attrs;
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timed_buff_id?: number;
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call_hero?: number;
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is_accel?: boolean;
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}
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@@ -14,6 +14,7 @@ import { SkillTriggerType } from "../common/config/heroSet";
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import { SkillTriggerHelper } from "./SkillTriggerHelper";
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import { MissionEconomy } from "../map/MissionEconomy";
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import { MissionHeroComp } from "../map/MissionHeroComp";
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import { buffManager } from "./BuffManager";
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/**
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* ==================== 自动施法系统 ====================
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@@ -485,6 +486,18 @@ export class SCastSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate
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}
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if (config.buff_type !== undefined) {
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// 计时性 buff:配置了 timed_buff_id 时走 buffManager 限时路径,
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// 同一技能不应既永久加成又限时加成,故提前 return 跳过下方永久 add_* 逻辑
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if (config.timed_buff_id) {
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buffManager.applyBuff(
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target.ent,
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config.timed_buff_id,
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_cAttrsComp.hero_uuid,
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_cAttrsComp.ap
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);
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return;
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}
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const baseValue = config.ap;
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let upgradeValue = 0;
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