From 22fe31a769c6052c27a4b4ef1b04cdfef960e348 Mon Sep 17 00:00:00 2001 From: panFD Date: Mon, 7 Sep 2026 20:14:34 +0800 Subject: [PATCH] feat(config): add dodge and accuracy hero attributes MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 新增闪避率和命中率两个英雄属性配置项,分别用于计算被攻击时的闪避概率和攻击时的命中概率,单位为百分点。 --- assets/script/game/common/config/HeroAttrs.ts | 2 ++ 1 file changed, 2 insertions(+) diff --git a/assets/script/game/common/config/HeroAttrs.ts b/assets/script/game/common/config/HeroAttrs.ts index 55efc5d5..22f35e7d 100644 --- a/assets/script/game/common/config/HeroAttrs.ts +++ b/assets/script/game/common/config/HeroAttrs.ts @@ -26,6 +26,8 @@ export enum Attrs { critical = "critical", // 暴击率 critical_damage = "critical_damage", // 暴击伤害 critical_res = "critical_res", // 暴击抗性 + dodge = "dodge", // 闪避率(被攻击时闪避概率,百分点) + accuracy = "accuracy", // 命中率(攻击时命中概率,百分点;削减目标闪避) // ==================== 特殊效果属性 ==================== freeze_chance = "freeze_chance", // 冰冻概率