去掉大部分 调试信息

This commit is contained in:
panfudan
2025-08-21 14:33:42 +08:00
parent 92faa0fe09
commit 213149881c
27 changed files with 164 additions and 164 deletions

View File

@@ -106,7 +106,7 @@ export class MissionMonCompComp extends CCComp { // 添加刷怪队列 - 使
let level=smc.vmdata.mission_data.level
const stageType = getStageType(currentStage,level);
const monsterConfigs = getStageMonsterConfigs(currentStage,level);
console.log(`[MissionMonComp]:第${currentStage}关 - ${stageType}类型,怪物数量: ${monsterConfigs.length}`);
// console.log(`[MissionMonComp]:第${currentStage}关 - ${stageType}类型,怪物数量: ${monsterConfigs.length}`);
this.generateMonstersFromStageConfig(monsterConfigs);
}
@@ -116,7 +116,7 @@ export class MissionMonCompComp extends CCComp { // 添加刷怪队列 - 使
const currentStage = smc.data.mission;
// 设置怪物总数
console.log("[MissionMonComp] generateMonstersFromStageConfig",monsterConfigs)
// console.log("[MissionMonComp] generateMonstersFromStageConfig",monsterConfigs)
if (!monsterConfigs || monsterConfigs.length === 0) {
console.warn(`[MissionMonComp]:关卡${currentStage}配置中没有怪物信息`);
return;
@@ -139,13 +139,13 @@ export class MissionMonCompComp extends CCComp { // 添加刷怪队列 - 使
);
});
console.log(`[MissionMonComp]:关卡${currentStage}将生成 ${monsterConfigs.length} 只怪物`);
// console.log(`[MissionMonComp]:关卡${currentStage}将生成 ${monsterConfigs.length} 只怪物`);
// 输出增强属性信息
monsterConfigs.forEach((monsterConfig: any) => {
if (monsterConfig.enhancement && monsterConfig.enhancement.buffList.length > 0) {
console.log(`[MissionMonComp]:怪物 ${monsterConfig.uuid} (${monsterConfig.type}) 拥有增强属性:`,
monsterConfig.enhancement.buffList.map((buff: any) => `${buff.name}:+${buff.value}`));
// console.log(`[MissionMonComp]:怪物 ${monsterConfig.uuid} (${monsterConfig.type}) 拥有增强属性:`,
// monsterConfig.enhancement.buffList.map((buff: any) => `${buff.name}:+${buff.value}`));
}
});
}
@@ -189,7 +189,7 @@ export class MissionMonCompComp extends CCComp { // 添加刷怪队列 - 使
// 增加召唤计数
this.spawnCount++;
console.log(`[MissionMonComp]: 召唤第${this.spawnCount}${monsterData.type}怪物,剩余队列: ${this.monsterQueue.length}`);
// console.log(`[MissionMonComp]: 召唤第${this.spawnCount}只${monsterData.type}怪物,剩余队列: ${this.monsterQueue.length}`);
}
}
@@ -211,13 +211,13 @@ export class MissionMonCompComp extends CCComp { // 添加刷怪队列 - 使
// 如果有增强属性,记录到控制台
if (enhancement && enhancement.buffList && enhancement.buffList.length > 0) {
console.log(`[MissionMonComp]: 怪物 ${uuid} 获得增强属性:`,
enhancement.buffList.map((buff: any) => `${buff.name}:+${buff.value}`));
// console.log(`[MissionMonComp]: 怪物 ${uuid} 获得增强属性:`,
// enhancement.buffList.map((buff: any) => `${buff.name}:+${buff.value}`));
}
// 如果有关卡倍数,记录到控制台
if (stageMultipliers) {
console.log(`[MissionMonComp]: 怪物 ${uuid} 关卡倍数 - HP: x${stageMultipliers.hp.toFixed(2)}, 攻击: x${stageMultipliers.attack.toFixed(2)}`);
// console.log(`[MissionMonComp]: 怪物 ${uuid} 关卡倍数 - HP: x${stageMultipliers.hp.toFixed(2)}, 攻击: x${stageMultipliers.attack.toFixed(2)}`);
}
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */