去掉大部分 调试信息
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@@ -32,7 +32,7 @@ export class MSkillComp extends CCComp {
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this.fight_ready()
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}
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private master_called(e:any,data:any){
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console.log("[EquipSkillComp]: master_called",data)
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// console.log("[EquipSkillComp]: master_called",data)
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let hero=HeroInfo[data.uuid]
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if(hero.skills.length>0){
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this.get_skill(null,{slot:this.skill_slot,uuid:hero.skills[this.skill_slot_index]})
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@@ -40,7 +40,7 @@ export class MSkillComp extends CCComp {
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}
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fight_ready(){
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console.log("[MSkillComp]: fight_ready",this.node)
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// console.log("[MSkillComp]: fight_ready",this.node)
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this.node.getChildByName("icon").active=false
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this.hide_skill_get(null,"skill1")
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this.skill={
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@@ -70,7 +70,7 @@ export class MSkillComp extends CCComp {
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this.node.getComponent(Animation).stop()
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}
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spell_skill(){
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console.log("spell_skill")
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// console.log("spell_skill")
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this.skill.cd_time=0
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tween(this.node).to(0.1, {scale:v3(1.2,1.2,1)},{onComplete:()=>{
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tween(this.node).to(0.2, {scale:v3(1,1,1)}).start()
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@@ -84,7 +84,7 @@ export class MSkillComp extends CCComp {
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}
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get_skill(e:GameEvent,data:any){
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console.log("[MSkillComp]: get_skill",data)
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// console.log("[MSkillComp]: get_skill",data)
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if(data.slot==this.skill_slot||this.skill_slot_index==data.slot){
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this.skill.uuid=data.uuid
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this.skill.skill_name=SkillSet[data.uuid].name
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@@ -110,7 +110,7 @@ export class MSkillComp extends CCComp {
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show_info(e:any,data:any){
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console.log("[MSkillComp]: show_info",this.skill)
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// console.log("[MSkillComp]: show_info",this.skill)
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}
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