去掉大部分 调试信息
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@@ -91,7 +91,7 @@ export class CardComp extends CCComp {
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}, 0.1);
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}
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func_select(args: any){
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console.log("[cardcomp]:card func_select",args)
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// console.log("[cardcomp]:card func_select",args)
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this.c_type=cardType.SPECIAL
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this.c_uuid=args.uuid
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this.node.getChildByName("show").active=false
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@@ -116,7 +116,7 @@ export class CardComp extends CCComp {
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random_select(){
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let card =getRandomCardUUID() //随机获取卡牌类型
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console.log("[cardcomp]:rad 开始请求卡牌",card)
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// console.log("[cardcomp]:rad 开始请求卡牌",card)
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switch(card.type){
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case cardType.EQUIP:
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this.equip_select(card)
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@@ -137,7 +137,7 @@ export class CardComp extends CCComp {
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sprite.spriteFrame = atlas.getSpriteFrame(TalentList[uuid].path);
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});
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show.getChildByName("info").getComponent(Label).string=TalentList[uuid].info
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console.log("[cardcomp]:show_talent",TalentList[uuid],show)
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// console.log("[cardcomp]:show_talent",TalentList[uuid],show)
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}
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show_skill(uuid:number){
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let show=this.node.getChildByName("show")
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@@ -163,7 +163,7 @@ export class CardComp extends CCComp {
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// console.error("[CardComp]: 加载骨骼数据失败:", err);
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// return;
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// }
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// console.log("[CardComp]: 加载骨骼数据成功:", skeleton)
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// // console.log("[CardComp]: 加载骨骼数据成功:", skeleton)
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// // 检查节点是否仍然存在
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// const maskNode = show.getChildByName("mask");
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// if (!maskNode) {
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@@ -267,7 +267,7 @@ export class CardComp extends CCComp {
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show.getChildByName("mask").getChildByName("wbg").active=true
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break
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case EquipType.ACCESSORY:
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console.log("[cardcomp]:装备卡 饰品")
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// console.log("[cardcomp]:装备卡 饰品")
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break
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}
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@@ -330,32 +330,32 @@ export class CardComp extends CCComp {
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oops.message.dispatchEvent(GameEvent.CardsClose)
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break
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case cardType.SKILL:
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console.log("[cardcomp]:use_card 技能卡")
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// console.log("[cardcomp]:use_card 技能卡")
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oops.message.dispatchEvent(GameEvent.UseSkillCard,{uuid:this.c_uuid,slot:this.skill_slot})
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oops.message.dispatchEvent(GameEvent.CardsClose)
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this.skill_slot="skill1"
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break
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case cardType.EQUIP:
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console.log("[cardcomp]:use_card 装备卡")
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// console.log("[cardcomp]:use_card 装备卡")
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// if(!this.cost_gold_check()) return
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oops.message.dispatchEvent(GameEvent.EquipAdd,{uuid:this.c_uuid,type:EquipInfo[this.c_uuid].type,slot:this.equip_slot})
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oops.message.dispatchEvent(GameEvent.CardsClose)
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break
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case cardType.SPECIAL:
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console.log("[cardcomp]:use_card 功能卡")
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// console.log("[cardcomp]:use_card 功能卡")
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// if(!this.cost_gold_check()) return
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oops.message.dispatchEvent(GameEvent.UseSpecialCard,{uuid:this.c_uuid})
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oops.message.dispatchEvent(GameEvent.CardsClose)
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break
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case cardType.ENHANCEMENT:
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console.log("[cardcomp]:use_card 强化卡",this.enhancement_data,smc.enhancements)
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// console.log("[cardcomp]:use_card 强化卡",this.enhancement_data,smc.enhancements)
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oops.message.dispatchEvent(GameEvent.UseEnhancement,this.enhancement_data)
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smc.enhancements[this.enhancement_data.type]=this.enhancement_data.lv
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console.log("[cardcomp]:use_card 强化卡",this.enhancement_data,smc.enhancements)
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// console.log("[cardcomp]:use_card 强化卡",this.enhancement_data,smc.enhancements)
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oops.message.dispatchEvent(GameEvent.CardsClose)
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break
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case cardType.TALENT:
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console.log("[cardcomp]:use_card 天赋卡",this.c_uuid)
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// console.log("[cardcomp]:use_card 天赋卡",this.c_uuid)
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oops.message.dispatchEvent(GameEvent.UseTalentCard,{uuid:this.c_uuid,slot:this.talent_slot})
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oops.message.dispatchEvent(GameEvent.CardsClose)
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break
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