去掉大部分 调试信息

This commit is contained in:
panfudan
2025-08-21 14:33:42 +08:00
parent 92faa0fe09
commit 213149881c
27 changed files with 164 additions and 164 deletions

View File

@@ -91,7 +91,7 @@ export class CardComp extends CCComp {
}, 0.1);
}
func_select(args: any){
console.log("[cardcomp]:card func_select",args)
// console.log("[cardcomp]:card func_select",args)
this.c_type=cardType.SPECIAL
this.c_uuid=args.uuid
this.node.getChildByName("show").active=false
@@ -116,7 +116,7 @@ export class CardComp extends CCComp {
random_select(){
let card =getRandomCardUUID() //随机获取卡牌类型
console.log("[cardcomp]:rad 开始请求卡牌",card)
// console.log("[cardcomp]:rad 开始请求卡牌",card)
switch(card.type){
case cardType.EQUIP:
this.equip_select(card)
@@ -137,7 +137,7 @@ export class CardComp extends CCComp {
sprite.spriteFrame = atlas.getSpriteFrame(TalentList[uuid].path);
});
show.getChildByName("info").getComponent(Label).string=TalentList[uuid].info
console.log("[cardcomp]:show_talent",TalentList[uuid],show)
// console.log("[cardcomp]:show_talent",TalentList[uuid],show)
}
show_skill(uuid:number){
let show=this.node.getChildByName("show")
@@ -163,7 +163,7 @@ export class CardComp extends CCComp {
// console.error("[CardComp]: 加载骨骼数据失败:", err);
// return;
// }
// console.log("[CardComp]: 加载骨骼数据成功:", skeleton)
// // console.log("[CardComp]: 加载骨骼数据成功:", skeleton)
// // 检查节点是否仍然存在
// const maskNode = show.getChildByName("mask");
// if (!maskNode) {
@@ -267,7 +267,7 @@ export class CardComp extends CCComp {
show.getChildByName("mask").getChildByName("wbg").active=true
break
case EquipType.ACCESSORY:
console.log("[cardcomp]:装备卡 饰品")
// console.log("[cardcomp]:装备卡 饰品")
break
}
@@ -330,32 +330,32 @@ export class CardComp extends CCComp {
oops.message.dispatchEvent(GameEvent.CardsClose)
break
case cardType.SKILL:
console.log("[cardcomp]:use_card 技能卡")
// console.log("[cardcomp]:use_card 技能卡")
oops.message.dispatchEvent(GameEvent.UseSkillCard,{uuid:this.c_uuid,slot:this.skill_slot})
oops.message.dispatchEvent(GameEvent.CardsClose)
this.skill_slot="skill1"
break
case cardType.EQUIP:
console.log("[cardcomp]:use_card 装备卡")
// console.log("[cardcomp]:use_card 装备卡")
// if(!this.cost_gold_check()) return
oops.message.dispatchEvent(GameEvent.EquipAdd,{uuid:this.c_uuid,type:EquipInfo[this.c_uuid].type,slot:this.equip_slot})
oops.message.dispatchEvent(GameEvent.CardsClose)
break
case cardType.SPECIAL:
console.log("[cardcomp]:use_card 功能卡")
// console.log("[cardcomp]:use_card 功能卡")
// if(!this.cost_gold_check()) return
oops.message.dispatchEvent(GameEvent.UseSpecialCard,{uuid:this.c_uuid})
oops.message.dispatchEvent(GameEvent.CardsClose)
break
case cardType.ENHANCEMENT:
console.log("[cardcomp]:use_card 强化卡",this.enhancement_data,smc.enhancements)
// console.log("[cardcomp]:use_card 强化卡",this.enhancement_data,smc.enhancements)
oops.message.dispatchEvent(GameEvent.UseEnhancement,this.enhancement_data)
smc.enhancements[this.enhancement_data.type]=this.enhancement_data.lv
console.log("[cardcomp]:use_card 强化卡",this.enhancement_data,smc.enhancements)
// console.log("[cardcomp]:use_card 强化卡",this.enhancement_data,smc.enhancements)
oops.message.dispatchEvent(GameEvent.CardsClose)
break
case cardType.TALENT:
console.log("[cardcomp]:use_card 天赋卡",this.c_uuid)
// console.log("[cardcomp]:use_card 天赋卡",this.c_uuid)
oops.message.dispatchEvent(GameEvent.UseTalentCard,{uuid:this.c_uuid,slot:this.talent_slot})
oops.message.dispatchEvent(GameEvent.CardsClose)
break