feat: 启用物理调试绘制并调整技能配置与移动逻辑
- 启用PhysicsSystem2D的Aabb调试绘制以辅助碰撞检测 - 将射手英雄的技能由[6002,6100]更新为[6005,6006] - 为SMoveComp添加isHorizontal属性,强制水平移动时保持Y坐标不变 - 技能施放延迟优先使用技能配置的ready值,提高配置灵活性 - 将技能6001和6005的结束类型由animationEnd改为collision,使伤害触发更精确
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@@ -42,6 +42,9 @@ export class SMoveDataComp extends ecs.Comp {
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/** 结束类型 */
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endType: EType = EType.collision;
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/** 是否强制水平移动 */
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isHorizontal: boolean = true;
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/** 攻击偏移X - 从视图层传递 */
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atk_x: number = 0;
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@@ -77,6 +80,7 @@ export class SMoveDataComp extends ecs.Comp {
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this.s_uuid = 0;
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this.runType = RType.linear;
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this.endType = EType.collision;
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this.isHorizontal = true;
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this.atk_x = 0;
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this.atk_y = 0;
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this.isMoving = false;
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