feat: 启用物理调试绘制并调整技能配置与移动逻辑
- 启用PhysicsSystem2D的Aabb调试绘制以辅助碰撞检测 - 将射手英雄的技能由[6002,6100]更新为[6005,6006] - 为SMoveComp添加isHorizontal属性,强制水平移动时保持Y坐标不变 - 技能施放延迟优先使用技能配置的ready值,提高配置灵活性 - 将技能6001和6005的结束类型由animationEnd改为collision,使伤害触发更精确
This commit is contained in:
@@ -156,7 +156,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
buff:[],info:"奥术法师"},
|
||||
|
||||
5003:{uuid:5003,name:"射手",icon:"1001",path:"ha1", fac:FacSet.HERO, kind:2,as:1,ss:5,
|
||||
type:HType.remote,lv:1,hp:180,ap:30,speed:140,skills:[6002,6100],
|
||||
type:HType.remote,lv:1,hp:180,ap:30,speed:140,skills:[6005,6006],
|
||||
rangeType: SkillRange.Long,
|
||||
buff:[],info:"射手"},
|
||||
|
||||
|
||||
Reference in New Issue
Block a user