feat: 启用物理调试绘制并调整技能配置与移动逻辑

- 启用PhysicsSystem2D的Aabb调试绘制以辅助碰撞检测
- 将射手英雄的技能由[6002,6100]更新为[6005,6006]
- 为SMoveComp添加isHorizontal属性,强制水平移动时保持Y坐标不变
- 技能施放延迟优先使用技能配置的ready值,提高配置灵活性
- 将技能6001和6005的结束类型由animationEnd改为collision,使伤害触发更精确
This commit is contained in:
walkpan
2026-03-15 13:03:34 +08:00
parent 69c55400ba
commit 211f48b6aa
6 changed files with 20 additions and 5 deletions

View File

@@ -156,7 +156,7 @@ export const HeroInfo: Record<number, heroInfo> = {
buff:[],info:"奥术法师"},
5003:{uuid:5003,name:"射手",icon:"1001",path:"ha1", fac:FacSet.HERO, kind:2,as:1,ss:5,
type:HType.remote,lv:1,hp:180,ap:30,speed:140,skills:[6002,6100],
type:HType.remote,lv:1,hp:180,ap:30,speed:140,skills:[6005,6006],
rangeType: SkillRange.Long,
buff:[],info:"射手"},