feat: 启用物理调试绘制并调整技能配置与移动逻辑
- 启用PhysicsSystem2D的Aabb调试绘制以辅助碰撞检测 - 将射手英雄的技能由[6002,6100]更新为[6005,6006] - 为SMoveComp添加isHorizontal属性,强制水平移动时保持Y坐标不变 - 技能施放延迟优先使用技能配置的ready值,提高配置灵活性 - 将技能6001和6005的结束类型由animationEnd改为collision,使伤害触发更精确
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@@ -213,7 +213,7 @@ export const SkillSet: Record<number, SkillConfig> = {
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6001: {
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uuid:6001,name:"空挥",sp_name:"atk_s1",icon:"1026",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
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ap:100,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,
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ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
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ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.collision,
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buffs:[],debuffs:[],info:"对前方目标造成100%攻击的伤害",
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},
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6002: {
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@@ -237,7 +237,7 @@ export const SkillSet: Record<number, SkillConfig> = {
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6005: {
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uuid:6005,name:"蓝箭",sp_name:"arrow_blue",icon:"1135",TGroup:TGroup.Enemy,TType:TType.Frontline,readyAnm:"",endAnm:"",act:"atk",DTType:DTType.single,
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ap:100,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,
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ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.animationEnd,
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ready:0,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
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buffs:[],debuffs:[],info:"对前方单个目标造成100%攻击的伤害",
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},
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6006: {
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