feat(战斗系统): 添加击退概率和控制抗性属性并调整击退逻辑

为英雄和怪物添加BACK_CHANCE和CON_RES属性
修改击退判定逻辑,考虑攻击者的击退概率和被攻击者的控制抗性
移除直接调用targetView.back()的硬编码击退逻辑
This commit is contained in:
walkpan
2026-01-04 23:00:41 +08:00
parent 9ab8ccdb92
commit 20be2ae135
3 changed files with 9 additions and 7 deletions

View File

@@ -116,7 +116,8 @@ export class Hero extends ecs.Entity {
// 初始化 buff/debuff 系统
model.initAttrs();
model.Attrs[Attrs.REVIVE_COUNT]=1
model.Attrs[Attrs.BACK_CHANCE]=20
model.Attrs[Attrs.CON_RES]=10
this.add(hv);
oops.message.dispatchEvent(GameEvent.MasterCalled,{uuid:uuid})
const move = this.get(HeroMoveComp);