加血技能完成 怪物动画减少

This commit is contained in:
walkpan
2024-09-15 23:25:34 +08:00
parent 417b5d85be
commit 2095393757
317 changed files with 36222 additions and 60962 deletions

View File

@@ -47,42 +47,26 @@ export class Role extends ecs.Entity {
var scene = smc.map.MapView.scene;
node.parent = scene.entityLayer!.node!;
node.setScale(node.scale.x, node.scale.y, node.scale.z);
// var as = node.getComponent(MonsterSpine);
node.setPosition(pos)
// console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
// const url = 'game/heros/player';
// resources.load(url, SpriteAtlas, (err: any, atlas) => {
// const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
// sprite.spriteFrame = atlas.getSpriteFrame(RoleSet[uuid].path);
// });
// var rv = node.getComponent(RoleViewComp)!;
// this.add(rv);
this.hero_init(uuid,node)
}
hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
var mv = node.getComponent(RoleViewComp)!;
var buff =node.getComponent(RoleBuffComp)!;
mv.is_role=true;
mv.hero_uuid=uuid;
mv.speed =mv.ospeed = 0;
mv.hero_name= "role";
buff.group= mv.box_group= BoxSet.HERO;
mv.hp= mv.hp_max = smc.vm_data.role.hp;
mv.level = 1;
mv.atk = smc.vm_data.role.atk;
mv.atk_cd = smc.vm_data.role.atk_cd;
mv.power = smc.vm_data.role.power;
mv.type = 1;
mv.skill_uuid = 9001;
mv.max_skill_uuid = 9001;
mv.Tpos = v3(0,0,0);
mv.scale = 1;
mv.atk_range=1000;
// mv.change_name(smc.heros[uuid].name,1)
this.add(mv);
this.add(buff);
var rv = node.getComponent(RoleViewComp)!;
let role=smc.vm_data.role;
rv.hero_uuid=uuid;
rv.speed =rv.ospeed = 0;
rv.hero_name= "role";
rv.hp= rv.hp_max = role.hp;
rv.level = role.lv;
rv.atk = role.atk;
rv.atk_cd = role.atk_cd;
rv.power = role.power;
rv.skills = role.skills;
rv.skill = role.skill;
rv.atk_range=role.atk_range;
rv.power= role.power;
this.add(rv);
}
move(target: Vec3) {
var move = this.get(MoveToComp) || this.add(MoveToComp);