加血技能完成 怪物动画减少
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@@ -47,42 +47,26 @@ export class Role extends ecs.Entity {
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var scene = smc.map.MapView.scene;
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node.parent = scene.entityLayer!.node!;
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node.setScale(node.scale.x, node.scale.y, node.scale.z);
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// var as = node.getComponent(MonsterSpine);
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node.setPosition(pos)
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// console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
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// const url = 'game/heros/player';
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// resources.load(url, SpriteAtlas, (err: any, atlas) => {
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// const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
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// sprite.spriteFrame = atlas.getSpriteFrame(RoleSet[uuid].path);
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// });
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// var rv = node.getComponent(RoleViewComp)!;
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// this.add(rv);
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this.hero_init(uuid,node)
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}
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hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
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var mv = node.getComponent(RoleViewComp)!;
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var buff =node.getComponent(RoleBuffComp)!;
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mv.is_role=true;
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mv.hero_uuid=uuid;
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mv.speed =mv.ospeed = 0;
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mv.hero_name= "role";
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buff.group= mv.box_group= BoxSet.HERO;
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mv.hp= mv.hp_max = smc.vm_data.role.hp;
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mv.level = 1;
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mv.atk = smc.vm_data.role.atk;
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mv.atk_cd = smc.vm_data.role.atk_cd;
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mv.power = smc.vm_data.role.power;
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mv.type = 1;
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mv.skill_uuid = 9001;
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mv.max_skill_uuid = 9001;
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mv.Tpos = v3(0,0,0);
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mv.scale = 1;
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mv.atk_range=1000;
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// mv.change_name(smc.heros[uuid].name,1)
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this.add(mv);
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this.add(buff);
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var rv = node.getComponent(RoleViewComp)!;
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let role=smc.vm_data.role;
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rv.hero_uuid=uuid;
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rv.speed =rv.ospeed = 0;
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rv.hero_name= "role";
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rv.hp= rv.hp_max = role.hp;
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rv.level = role.lv;
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rv.atk = role.atk;
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rv.atk_cd = role.atk_cd;
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rv.power = role.power;
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rv.skills = role.skills;
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rv.skill = role.skill;
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rv.atk_range=role.atk_range;
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rv.power= role.power;
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this.add(rv);
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}
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move(target: Vec3) {
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var move = this.get(MoveToComp) || this.add(MoveToComp);
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