refactor(经验系统): 移除怪物经验计算和英雄经验更新逻辑
经验系统重构,删除不再使用的怪物经验计算函数getMonsterExp和英雄经验更新方法updateHeroExp
This commit is contained in:
@@ -347,27 +347,6 @@ export function getLevelExp(level: number): number {
|
||||
return Math.floor(baseExp * Math.pow(growthFactor, level - 1));
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取怪物掉落经验
|
||||
* @param monsterUuid 怪物ID
|
||||
* @param monsterLevel 怪物等级
|
||||
* @param monsterType 怪物类型
|
||||
*/
|
||||
export function getMonsterExp(monsterUuid: number, monsterLevel: number, monsterType: MonType): number {
|
||||
// 基础掉落经验 (可以从 MonsterCost 推导,或者单独配置)
|
||||
const baseDrop = MonsterCost[monsterUuid] ? MonsterCost[monsterUuid] * 5 : 5;
|
||||
|
||||
// 类型加成
|
||||
let typeMultiplier = 1.0;
|
||||
if (monsterType === MonType.ELITE) typeMultiplier = 3.0;
|
||||
if (monsterType === MonType.BOSS) typeMultiplier = 10.0;
|
||||
|
||||
// 等级加成 (每级增加10%)
|
||||
const levelMultiplier = 1 + (monsterLevel - 1) * 0.1;
|
||||
|
||||
return Math.floor(baseDrop * typeMultiplier * levelMultiplier);
|
||||
}
|
||||
|
||||
// 怪物消耗点数配置
|
||||
export const MonsterCost: Record<number, number> = {
|
||||
5201: 1, // 兽人战士 (Warrior)
|
||||
|
||||
Reference in New Issue
Block a user