refactor(经验系统): 移除怪物经验计算和英雄经验更新逻辑
经验系统重构,删除不再使用的怪物经验计算函数getMonsterExp和英雄经验更新方法updateHeroExp
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@@ -4,7 +4,7 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu
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import { smc } from "../common/SingletonModuleComp";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { HeroAttrsComp } from "../hero/HeroAttrsComp";
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import { getLevelExp, getMonsterExp, MonsterCost, MonType } from "./RogueConfig";
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import { MonsterCost, MonType } from "./RogueConfig";
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import { GameEvent } from "../common/config/GameEvent";
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import { HeroViewComp } from "../hero/HeroViewComp";
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import { UIID } from "../common/config/GameUIConfig";
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@@ -122,10 +122,7 @@ export class MissionComp extends CCComp {
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type = MonType.ELITE;
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}
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}
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// 获取怪物经验
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const exp = getMonsterExp(data.uuid, level, type);
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smc.updateHeroExp(exp);
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}
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}
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