refactor(map): 移除冗余属性装饰器并调整金币数值
清理 MissionComp 中部分属性的 @property 装饰器,这些属性无需在编辑器面板中暴露。 同时调整准备阶段金币奖励的基础值和上限,以平衡游戏经济。
This commit is contained in:
@@ -26,16 +26,13 @@ export class MissionComp extends CCComp {
|
|||||||
private debugMode: boolean = false;
|
private debugMode: boolean = false;
|
||||||
@property({ tooltip: "是否显示战斗内存观测面板" })
|
@property({ tooltip: "是否显示战斗内存观测面板" })
|
||||||
private showMemoryPanel: boolean = false;
|
private showMemoryPanel: boolean = false;
|
||||||
@property({ tooltip: "场上怪物上限" })
|
|
||||||
|
|
||||||
private maxMonsterCount: number = 5;
|
private maxMonsterCount: number = 5;
|
||||||
@property({ tooltip: "恢复刷怪阈值" })
|
|
||||||
private resumeMonsterCount: number = 3;
|
private resumeMonsterCount: number = 3;
|
||||||
@property({ tooltip: "准备阶段基础金币奖励" })
|
private prepareBaseCoinReward: number = 100;
|
||||||
private prepareBaseCoinReward: number = 10;
|
|
||||||
@property({ tooltip: "每波准备阶段额外金币" })
|
|
||||||
private prepareCoinWaveGrow: number = 1;
|
private prepareCoinWaveGrow: number = 1;
|
||||||
@property({ tooltip: "准备阶段金币奖励上限" })
|
private prepareCoinRewardCap: number = 500;
|
||||||
private prepareCoinRewardCap: number = 20;
|
|
||||||
|
|
||||||
// VictoryComp:any = null;
|
// VictoryComp:any = null;
|
||||||
// reward:number = 0;
|
// reward:number = 0;
|
||||||
|
|||||||
Reference in New Issue
Block a user