refactor(map): 移除冗余属性装饰器并调整金币数值

清理 MissionComp 中部分属性的 @property 装饰器,这些属性无需在编辑器面板中暴露。
同时调整准备阶段金币奖励的基础值和上限,以平衡游戏经济。
This commit is contained in:
panw
2026-03-27 10:47:38 +08:00
parent da83c89427
commit 1ef38ce595

View File

@@ -26,16 +26,13 @@ export class MissionComp extends CCComp {
private debugMode: boolean = false;
@property({ tooltip: "是否显示战斗内存观测面板" })
private showMemoryPanel: boolean = false;
@property({ tooltip: "场上怪物上限" })
private maxMonsterCount: number = 5;
@property({ tooltip: "恢复刷怪阈值" })
private resumeMonsterCount: number = 3;
@property({ tooltip: "准备阶段基础金币奖励" })
private prepareBaseCoinReward: number = 10;
@property({ tooltip: "每波准备阶段额外金币" })
private prepareBaseCoinReward: number = 100;
private prepareCoinWaveGrow: number = 1;
@property({ tooltip: "准备阶段金币奖励上限" })
private prepareCoinRewardCap: number = 20;
private prepareCoinRewardCap: number = 500;
// VictoryComp:any = null;
// reward:number = 0;