refactor(map): 移除冗余属性装饰器并调整金币数值
清理 MissionComp 中部分属性的 @property 装饰器,这些属性无需在编辑器面板中暴露。 同时调整准备阶段金币奖励的基础值和上限,以平衡游戏经济。
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@@ -26,16 +26,13 @@ export class MissionComp extends CCComp {
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private debugMode: boolean = false;
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@property({ tooltip: "是否显示战斗内存观测面板" })
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private showMemoryPanel: boolean = false;
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@property({ tooltip: "场上怪物上限" })
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private maxMonsterCount: number = 5;
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@property({ tooltip: "恢复刷怪阈值" })
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private resumeMonsterCount: number = 3;
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@property({ tooltip: "准备阶段基础金币奖励" })
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private prepareBaseCoinReward: number = 10;
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@property({ tooltip: "每波准备阶段额外金币" })
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private prepareBaseCoinReward: number = 100;
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private prepareCoinWaveGrow: number = 1;
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@property({ tooltip: "准备阶段金币奖励上限" })
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private prepareCoinRewardCap: number = 20;
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private prepareCoinRewardCap: number = 500;
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// VictoryComp:any = null;
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// reward:number = 0;
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