From 1eaaf4ccc588bf982013436502bac9a51d32a3b6 Mon Sep 17 00:00:00 2001 From: panFD Date: Sat, 20 Jun 2026 00:03:36 +0800 Subject: [PATCH] =?UTF-8?q?fix(config):=20=E4=BF=AE=E6=94=B9=E5=8F=AC?= =?UTF-8?q?=E5=94=A4=E7=B1=BB=E5=8D=A1=E7=89=8C=E7=9A=84=E8=A7=A6=E5=8F=91?= =?UTF-8?q?=E6=B3=A2=E6=AC=A1=E4=B8=BA1?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 将原wave值为5的雷墙、火墙等6张技能卡牌的触发波次调整为1,让它们可以在战斗开局就生效。 --- assets/script/game/common/config/CardSet.ts | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/assets/script/game/common/config/CardSet.ts b/assets/script/game/common/config/CardSet.ts index 773e0a04..b29c2e08 100644 --- a/assets/script/game/common/config/CardSet.ts +++ b/assets/script/game/common/config/CardSet.ts @@ -202,12 +202,12 @@ const SkillCardData: any[] = [ { uuid: 8703, skill: 0, wave: 1, name: "开场强化", info: "战斗开始触发技能次数+1", is_inst: false, keep_waves: -1, field: [7003], trigger_type: CardTriggerType.Field }, { uuid: 8704, skill: 0, wave: 1, name: "结束强化", info: "战斗结束触发技能次数+1", is_inst: false, keep_waves: -1, field: [7004], trigger_type: CardTriggerType.Field }, - { uuid: 8201, skill: 6201, wave: 5, name: "雷墙", info: "召唤雷墙阻挡敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 5, keep_waves: -1, trigger_type: CardTriggerType.Interval }, - { uuid: 8202, skill: 6202, wave: 5, name: "火墙", info: "召唤火墙阻挡敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 5, keep_waves: -1, trigger_type: CardTriggerType.Interval }, - { uuid: 8203, skill: 6203, wave: 5, name: "飓风", info: "召唤飓风攻击敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 5, keep_waves: -1, trigger_type: CardTriggerType.Interval }, - { uuid: 8204, skill: 6204, wave: 5, name: "水墙", info: "召唤水墙阻挡敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 5, keep_waves: -1, trigger_type: CardTriggerType.Interval }, - { uuid: 8205, skill: 6205, wave: 5, name: "风墙", info: "召唤风墙困住敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 5, keep_waves: -1, trigger_type: CardTriggerType.Interval }, - { uuid: 8206, skill: 6206, wave: 5, name: "陨石术", info: "召唤陨石范围攻击敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 5, keep_waves: -1, trigger_type: CardTriggerType.Interval }, + { uuid: 8201, skill: 6201, wave: 1, name: "雷墙", info: "召唤雷墙阻挡敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 5, keep_waves: -1, trigger_type: CardTriggerType.Interval }, + { uuid: 8202, skill: 6202, wave: 1, name: "火墙", info: "召唤火墙阻挡敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 5, keep_waves: -1, trigger_type: CardTriggerType.Interval }, + { uuid: 8203, skill: 6203, wave: 1, name: "飓风", info: "召唤飓风攻击敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 5, keep_waves: -1, trigger_type: CardTriggerType.Interval }, + { uuid: 8204, skill: 6204, wave: 1, name: "水墙", info: "召唤水墙阻挡敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 5, keep_waves: -1, trigger_type: CardTriggerType.Interval }, + { uuid: 8205, skill: 6205, wave: 1, name: "风墙", info: "召唤风墙困住敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 5, keep_waves: -1, trigger_type: CardTriggerType.Interval }, + { uuid: 8206, skill: 6206, wave: 1, name: "陨石术", info: "召唤陨石范围攻击敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 5, keep_waves: -1, trigger_type: CardTriggerType.Interval }, ]; SkillCardData.forEach(data => {