feat(英雄系统): 添加英雄复活机制并控制怪物行为

实现英雄复活功能,当英雄死亡且有复活次数时延迟复活
新增is_reviving状态标记复活中状态
英雄死亡或复活时通过stop_mon_action控制怪物停止刷新和移动
This commit is contained in:
walkpan
2026-01-03 11:17:04 +08:00
parent 56452795bb
commit 1cce4ce361
11 changed files with 88 additions and 11 deletions

View File

@@ -51,7 +51,8 @@ export class HeroMoveSystem extends ecs.ComblockSystem implements ecs.ISystemUpd
this.updateRenderOrder(e);
if (!shouldStop) {
if (model.is_stop || model.is_dead || model.isStun() || model.isFrost()) {
if (model.is_stop || model.is_dead || model.is_reviving || model.isStun() || model.isFrost()) {
if (model.is_reviving) return;
view.status_change("idle");
return;
}