feat(英雄系统): 添加英雄复活机制并控制怪物行为
实现英雄复活功能,当英雄死亡且有复活次数时延迟复活 新增is_reviving状态标记复活中状态 英雄死亡或复活时通过stop_mon_action控制怪物停止刷新和移动
This commit is contained in:
@@ -51,7 +51,8 @@ export class HeroMoveSystem extends ecs.ComblockSystem implements ecs.ISystemUpd
|
||||
this.updateRenderOrder(e);
|
||||
|
||||
if (!shouldStop) {
|
||||
if (model.is_stop || model.is_dead || model.isStun() || model.isFrost()) {
|
||||
if (model.is_stop || model.is_dead || model.is_reviving || model.isStun() || model.isFrost()) {
|
||||
if (model.is_reviving) return;
|
||||
view.status_change("idle");
|
||||
return;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user